I know it’s been a long time between updates; I want to apologize for that, but I didn’t want to post something when I had nothing to report.
Due to some professional and person setbacks/issues, there’s been delays on my end with some of the shipping. I’d sent out some packages earlier in the year, and a few more in sporadic doses in between, but I still have a vast majority of packages to send out. I’m very sorry about the delay. I don’t want to give long explanations, but I do want to apologize and let you know I have been working on packing them up, and now – this week – I intend to send out even more. Everyone should be getting their packages between now and the end of Summer (Mid-September).
For several of you with larger packages and multiple items, I will contact you personally when they go out, so you can know to look for them.
Again, I have to apologize – this has been a source of great anxiety and stress to me, and I feel awful about the delays. You all have been amazing and supportive, and I can not thank you enough for that.
Which leads me into…
The Future of Infamous Quests
We’ve had a great run as adventure game designers; from our ambitious start as Infamous Adventures and our remakes of King’s Quest III in 2006 and Space Quest 2 in 2011, to our latest games – it has been one of the greatest adventures of my life. I’ve met and made friends all around the globe; I’ve traveled, told my stories, worked with amazingly talented people and done things I only dreamed about as a kid. I never thought in my life I’d be able to accomplish so much, and yet – we did.
In 2012, we banded together – the creators and the backers – to fund our project on Kickstarter, and it was a magical time, not only for us, but for other creators and fans. It was, simply put, a magical time. Something I don’t think will ever be repeated in the history of game creation and gaming culture. I have to thank you all for being a part of that and including us in it.
After the completion and releases of our upcoming games, Order of the Thorne: Fortress of Fire and Quest for Infamy: Roehm to Ruin, we will most likely not be producing any more games. Adventure games, and certainly the kinds of games we produce, are a niche market. Niche is probably a fancy and nice way to put it… we’re a tiny segment of a huge and amazingly competitive market. We’ve been lucky enough to create the kind of games we always wanted to make and play, but – unfortunately – it hasn’t been financially viable for us to do so. We just haven’t been able to sell enough copies to cover our production costs, and I can’t pay the talented people who make these games come to life in good wishes and moral victories. They deserve more. Like many commercial ventures, I’ve incurred a decent amount of personal debt on this – I rolled the dice, and sadly, it didn’t quite pan out. It’s not viable for us to continue on, from a financial standpoint. So, we will complete our last two games here, and continue on – many of the people who have worked on these games are already involved in other careers, jobs and projects, and are committed to finishing our games solely because of our love for the games, the genre and you, the fans. You backers have been the best – I wish there was a whole lot more like you out there. Thank you so much for everything over the past four years – you were, and are, the heart and soul of everything we’ve ever done.
Being a designer has been amazing, and you all have afforded me and my friends to collaborate to tell you our stories. Thank you for letting Mr. Roehm come to life, and for letting him pursue a Quest for Infamy. There was a time when QFI was just a pipe dream of some post-college kids – and you made it a reality. I wish you all the best in the future, and (again) thank you. Thank you, thank you, thank you.
We hope you’ll enjoy our upcoming games – even though they are most likely the last, I’m very excited about what they’ll offer you, as adventure game fans.
All my best,