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« on: January 19, 2014, 11:11:15 PM »
I may have been working too hard lately, or not enough but recent adventures with some games (ok mostly one game) have gotten me thinking (don't bother running, I locked the doors) about multi classing or as I like to call it the solitary adventurer class.
now I know there's purists that think, I'm a fighter I should bash down the door, I'm a magic user lets try a spell, or hey locks were made to be picked (thief). but I've been wondering is it so practical for a solitary adventurer to only know one profession to the exclusion of all others.
This tactic might be fine if you've got a party of adventurers each with different skills but could leave the solitary adventurer (whom some call hero or even heroine) up the creek without the ability to sneak.
now I'm not saying you should know everything, but isn't knowing as much as you can cram in that tiny little head (well tiny til you get called hero a few dozen times anyway). or in the case of QFI isn't knowing as much as possible going to make it easier to a fast one on the NPC before they can unleash their vicious war unicorns upon you (or worse).