I've been playing QFI for around 12 hours and in that time have come upon happenings where I can't tell if it's simply a badly implemented idea/feature or a bug.1. Some skills are super easily trained to infinity... no obstructions
My stealth skill was maxed out early by constantly sneaking. What's the point of having a raisable stat if you can max it within half an hour. It completely obliterates any sense of progression and having worked for something.
I don't know about climbing, if it is a 'serious' skill on par with combat, magic and so on, but I went to
My magic skill was also trained super easily... I used open lock and found out it raised my magic skill no fuzz. At first I was 'Oh cool', because I was at the start of the game and I could maybe fight a max of two opponents a day without quaffing potions. Yet as I've played more, it feels cheap and again removes the sense of progression.
With the ease of training those skills, the game might as well have given me the ability to edit my stats in-game on the fly. Both would give the same "no more challenge in this game"-soul crushing feeling.
But that sorta pales in comparison to the disaster that is number
2. Block
What is up with the blocking in this game? I am seriously in doubt whether or not I am experiencing a bug.
In battle... when I use block and the enemy 'hits' me (displays the hit animation, blood spurting) I don't receive damage. When the block is successful, I take no damage, Yet I also heal. If that is how it is supposed to work, then what the fuck?
That is equal to a god mode button plastered right in the middle of the screen. I take no damage and can heal fully. I also have a way to spam block... essentially making me able to max another skill within half an hour no sweat. Yay?
Also... the archery mini-game. Cool idea - fun mini-game. Awesome!
Yet it is quite easily exploited for what I would call infinite money. I've earned a little over 3000 blythos playing it.
Money is no concern anymore the way it was when I started the game. When I started I ogled at all the different items I could buy but could not afford... 'Oh I'm gonna get that weapon later on when I get enough cash. And all those general store items.. aww yeah. Hmm, they said the captain liked artichokes, I should buy one, it's only 25 blythos, yet I might end up needing just that, with how sparse cash is. That climbing equipment, I think I need it for a quest... it could probably have a lot of other uses as well. Cool. Hmm, bracers for faster casting or climbing equipment? Can only afford one.' Hard but fun, immersing choice that actually feels rewarding when you finally scrape together enough cash.
Not anymore. I just buy whatever I want. Shops have become a clicking mini-game - Click on the buy icon and buy everything I want. Yay...?
That musician guy in Tyr? Asked me for 40.000... I ACTUALLY considered playing the archery mini-game until I had the money
I read part of a walkthrough which said Kayanna would give me 50 blythos... 'Sweet!' I thought, 'Can't wait for that.' When I came upon the part myself and she gave me 50 blythos, I was like 'meh'. She could've farted in my face for all I cared. Receiving cash was/is no longer a 'Sweet!' moment but rather a 'couldn't care less' moment. Which I feel hurts this otherwise excellent game ;(
Well... that's what I can think of at the moment which plagues me about this game.
Please bear in mind that I bring up my issues because I deep down love this game and want to be able to enjoy it. Enjoy it fully, and see its potential realized fully.
What kills this game for me is the imbalance. The ease with which you can ease the whole game -
well, apparently, as I haven't completed the game. Hope I'm not embarrassing myself here
The adventuring is great, the point and click is great, the dialog I love, the characters I like, the graphics are beautiful and the RPG/stats idea is great in theory (But is quickly broken in my opinion.)
Never played point and click games... am I misunderstanding something?
Rant out - peace