Except that some profits or cost cutting can be detrimental to the future of a business. Taking on something that can sour people on your business can put an end to it.
The biggest problem is that Kickstarter fatigue has slowly been setting in. Lots of people want to back lots of projects, but most of them are so close to each other.
we are EXACTLY the type of gaming project that Kickstarter was created to support, so go figure.I didn't get in on the KickStarter (unfortunately for me), because I found out about it roughly a day or two after it ended. Hadn't been around since April or so before that. I do, however, plan to purchase a copy of QfI, and to support future projects by IQ. This is not only because you guys are the kind of team that needs the funding, but you're also making games that are worth the investment.
Right on.
Like I said, it's being exploited by people who either don't need it, or shouldn't be using it given the nature of their "projects," and people are starting to catch onto that. And this exploitation is being embraced by the company itself. By not being stricter about their own rules, Kickstarter is signaling it's own death knell.
Our little project got lucky - sometimes there's no rhyme or reason to it. I'd like to think we did a good job - presenting information, having a decent playable demo and I tried to be available for people and to put a face to our group.
I'll just be interested to see how all of us who've benefited from KS this year do in the future.
Do you think the crowdfunding this will evolve with gaming to where the website that you pledge to will also distribute the game via download when it become available (at least to the backers anyway)? Or do you think distribution needs to be kept separate from funding? Would seem to cut out a lot of cross over admin work.
[url]http://youtu.be/fZoTLL0mAgs[/url]Also, it's remarkably challenging to paste a Youtube video URL without it embedding the damn thing >:(
They had a KS to get an enhanced version of "Wings" out there, but it failed.
I know that it can. Until PE went to kickstarter, I never even thought about contributing to a game before it was published. PE coaxed me into opening my wallet, and surfing the comments on PE's kickstarter page led me here, and ultimately to backing QFI.
Plus, with Kickstarter, Steam and social media – we can fund, distribute and promote our games entirely ourselves.
My question is how much any of these games will sell once they're made, considering that most people who want copies will already have paid for theirs via the Kickstarters. It might well be that that initial funding is all they'll ever earn for the games.
for example, Phoenix Online had a Kickstarter last fall - October or November off the top of my head, and they are just about to release Episode 1 of "Cognition".
If you get enough to fund the development of a game via KS, why would anyone hand their game over to a disinterested publisher? Sounds like a good reason for someone to start a third party digital distribution business for indies that just charges a cut of the profits per sale and let the developers to keep their IPs.
If you get enough to fund the development of a game via KS, why would anyone hand their game over to a disinterested publisher? Sounds like a good reason for someone to start a third party digital distribution business for indies that just charges a cut of the profits per sale and let the developers to keep their IPs.
I expect GOG would be happy to do that. They've already started distributing recent games by other publishers as well as recent indie games. What's to stop them from becoming the sole publisher of certain indie games, aside from maybe some random legality I'm not aware of, never having created or published a game myself?
Believe me, you can make a lot of plans - but don't plan a lot of results! We were very careful in planning our rewards, and we still had to add and change things. It happens - you have to try and plan as best you can, but sometimes things are just going to come up.
Damn, S_D, I love reading your posts, man! You have great insight into things, and you're well spoken. Reminds me of the old days on various adventure gaming forums - you know, these kinds of chats just petered out over the years.
The non-combat skills update sold me, though. I have been a fan of theirs since the original Fallout and KotOR2Though they were useless in both KotORs as long as the only skill usefull for the main character was Persuation - you could always use other characters in your party to repair/hack something etc.
Looks like SD got me interested in Project Eternity. The non-combat skills update sold me, though.
I thought I'd mention another, albeit very different, action/adventure project with RPG elements, whose art direction is also intriguing and quite unique. Lots of copy/paste following here...
([url]http://s3.amazonaws.com/ksr/assets/000/145/637/c5929b4a3a1c6de38e4e6fe37816dc1f_medium.png?1346856724[/url])
[url]http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal[/url] ([url]http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal[/url])
Really? John Ro-fucking-mero is part of this company. JOHN ROMERO.
Really? John Ro-fucking-mero is part of this company. JOHN ROMERO.
It doesn't even have a title! These guys have a name, and a good pedigree.... but, Christ. I wish I could just say "I wanna create an Old School Adventure game!" and ask for a million dollars!?!
JOHN ROMERO WILL MAKE YOUR WALLET HIS BITCH ON KICKSTARTER.
"Daikatana 2"
So, Shaker (Old School RPG) is calling it quits.
[url]http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal/posts/332306[/url] ([url]http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal/posts/332306[/url])
15 days left - they're calling it quits, and packing up shop. They had 7,000+ backers and over $251,000 raised. It's just funny; the size of projects. If we had those numbers, we'd be celebrating a success so great, we could hardly imagine in. For them, they're throwing in the towel.
I think some of these larger groups/companies really need to rethink their not only their pictches, but also the realistic size of their "KICKSTARTER" audience.
Like, for example, our games at IA over the years have been downloaded close to a million times. We have about 1,800+ backers. That's way less than 1% of the total throughout the years. Some people aren't going to take the risk and ride on the KS merry-go-round. Which is cool - I'm hoping more of them will come out and check out our game when we release it. But you do have to think about the realistic size of your KS audience.
I'm sure some companies see DoubleFine and now Obsidian's success and make a leap for it..... I dunno. There's no rhyme or reason sometimes, other than some people have the magic, and do things right - and others don't.
Bt
, for example, our games at IA over the years have been downloaded close to a million times. We have about 1,800+ backers. That's way less than 1% of the total throughout the years. Some people aren't going to take the risk and ride on the KS merry-go-round. Which is cool - I'm hoping more of them will come out and check out our game when we release it. But you do have to think about the realistic size of your KS audience.How many individuals do you think would make up those downloads? I know I have downloaded Kq3 a couple of times and space quest once. I am sure the total number of players would still be an impressive size but itis hard to get a grasp on the numbers for a free game.
Shaker: An Old School RPG said they're cancelling the project several days ago, yet the site it still live. They've been asked and they say "It's a glitch in KS".
I'm calling bullshit here. You know what I think? (Conspiracy Theory Mode ON!) They're begging and pleading with Kickstarter to let them change the monetary goal of the game. I bet they're trying to finangle it down from $1,000,000 to like $300,000 - so they could meet their goal and keep the money they've raised so far....
Bt
Shaker: An Old School RPG said they're cancelling the project several days ago, yet the site it still live. They've been asked and they say "It's a glitch in KS".
I'm calling bullshit here. You know what I think? (Conspiracy Theory Mode ON!) They're begging and pleading with Kickstarter to let them change the monetary goal of the game. I bet they're trying to finangle it down from $1,000,000 to like $300,000 - so they could meet their goal and keep the money they've raised so far....
Bt
You think that project doesn't make sense? Get a load of this guy:
[url]http://www.kickstarter.com/projects/1376466869/lore[/url] ([url]http://www.kickstarter.com/projects/1376466869/lore[/url])
... and when that didn't work out, did this:
[url]http://www.kickstarter.com/projects/1376466869/lore-0[/url] ([url]http://www.kickstarter.com/projects/1376466869/lore-0[/url])
This has to be one of the weirdest things I've seen on Kickstarter, to date.
Heh - as for Lore - it's definitely become a little joke amongst the Kickstarter community.