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Messages - Myrddin Starfari

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31
Quest for Infamy / Re: Thoughts on a future sequel
« on: July 14, 2014, 04:57:22 AM »
 :'( I was looking forward to becoming the most infamous person in the universe.
Oh well I'll just content myself with the world.

32
Quest for Infamy / Re: Thoughts on a future sequel
« on: July 14, 2014, 04:28:35 AM »
perhaps not the next one, but somewhere about five or ten QFI should become, Quest For Infamy In Space, set of course in the far far future (but hopefully not that far away).

33
Quest for Infamy / Re: Designing the IQ logo
« on: March 28, 2014, 09:19:07 PM »
don't forget "he ain't afraid of no ghost."

34
IQ Chat / Re: Quest For Infamy – 2014 Update!
« on: February 24, 2014, 02:35:49 AM »
water you up to with that melon?

35
Banter and Chit-Chat! / Re: Kickstarter Hacked!
« on: February 16, 2014, 06:48:12 PM »
ah, hackers one of the three lowest creatures in the multiverse.

36
the thread does seem to have outlived its potential.

37
you had a kitten, fiends how could I resist.

38
that one point wasn't stolen was it? it would figure that the rogue gets some of their own medicine.

39
Banter and Chit-Chat! / Re: Adventuring Class
« on: January 21, 2014, 11:20:36 PM »
if at first you don't succeed, load a saved game.

40
Quest for Infamy / Re: Most epic things Roehm could do?
« on: January 21, 2014, 12:48:22 AM »
Yep. There's items you can loot from monsters which you can cash in for money.

Isn't that what monsters are for? Well that and weeding out the weak adventurer types.

41
Banter and Chit-Chat! / Re: Adventuring Class
« on: January 20, 2014, 06:22:01 AM »
I suppose I'm thinking more of the character from ye olde apart from for replayability QFG always seemed silly to have specific classes when everybody else of said class was much more powerful than you (understandable early on, though not as much when you call yourself a seasoned adventurer).  then again, they'd probably been doing things for longer. That was handled quite well by the wizard in Heroine's Quest actually saying it.

How do people usually play these things, pure one class or bit of a mix.  Me I'm a mix though that's because I need all the help I can get. (And I'm a bit of a mix in real life too, can do a lot of things not badly but not well. I might climb, or talk my way through things but I'll not be running away.

Not that I've had to fight much in the way of monsters in real life, although sometimes I wonder whether some people I deal with are out to take over the world.

And I'm not forgetting these are different games - all quite fun so far too regardless of the whole class thing.

42
Banter and Chit-Chat! / Re: Adventuring Class
« on: January 20, 2014, 03:23:15 AM »
One thought to the benefit of being a specific class rather than jack of all trades is more experience with a particular set of skills.  Though this can be rendered moot by everybody else being far more powerful than you regardless, though isn't by any means a game breaker either way.

43
Quest for Infamy / Re: Designing the IQ logo
« on: January 20, 2014, 01:33:30 AM »
Odins beard, I just realised how much it looks like an evil pacman

My work here is done.  ;)

Fiend, of course this makes the ghosts the good guys

44
Banter and Chit-Chat! / Adventuring Class
« on: January 19, 2014, 11:11:15 PM »
I may have been working too hard lately, or not enough but recent adventures with some games (ok mostly one game) have gotten me thinking (don't bother running, I locked the doors) about multi classing or as I like to call it the solitary adventurer class.

now I know there's purists that think, I'm a fighter I should bash down the door, I'm a magic user lets try a spell, or hey locks were made to be picked (thief).  but I've been wondering is it so practical for a solitary adventurer to only know one profession to the exclusion of all others.

This tactic might be fine if you've got a party of adventurers each with different skills but could leave the solitary adventurer (whom some call hero or even heroine) up the creek without the ability to sneak.

now I'm not saying you should know everything, but isn't knowing as much as you can cram in that tiny little head (well tiny til you get called hero a few dozen times anyway).  or in the case of QFI isn't knowing as much as possible going to make it easier to a fast one on the NPC before they can unleash their vicious war unicorns upon you (or worse).

45
Quest for Infamy / Re: Designing the IQ logo
« on: January 19, 2014, 08:34:22 PM »
Odins beard, I just realised how much it looks like an evil pacman

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