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Messages - Myrddin Starfari

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16
Quest for Infamy / Re: Grammar Nazi Bug
« on: July 20, 2014, 08:03:08 PM »
ah, first born it is then.

17
Quest for Infamy / Re: Grammar Nazi Bug
« on: July 20, 2014, 07:52:23 PM »
what if we pay in marmite?

18
Quest for Infamy / Re: DLC/FUTURE UPDATES
« on: July 20, 2014, 07:50:58 PM »
don't forget doing it with much grumbling.

19
Quest for Infamy / Re: is this a bug or a feature
« on: July 20, 2014, 07:36:40 PM »
not before I had to go to bed, when I got up though I got further.

20
Quest for Infamy / Re: is this a bug or a feature
« on: July 20, 2014, 08:22:22 AM »
I noticed it when I was
Spoiler (hover to show)
just did it again up to 101 randomly casting spells for a bit.

21
Quest for Infamy / Re: DLC/FUTURE UPDATES
« on: July 20, 2014, 04:18:24 AM »
if you use antipaladin there's a joke there.  paladin meets anti paladin much like matter meets antimatter.

22
Quest for Infamy / Re: Re: DLC/FUTURE UPDATES
« on: July 20, 2014, 03:33:57 AM »
Btw, it seems obvious that a game series named "Quest for Infamy" probably won't ever have a Paladin class in store.

So.... is there a possibility of ever seeing something else as a secret 4th Class for Roehm?

The opposite of Pure Good is Pure Evil, and while Roehm can be a mean bastard at times he doesn't come across as being pure evil though.
If he ever does go worse, how about an aniti paladin, he better not encounter any paladins after that though. Matters could be rather explosive.
 

23
Quest for Infamy / Irony
« on: July 20, 2014, 02:03:47 AM »
hold on, when you click your sword on things the voiceover often complains about you only wanting to 'kill, pillage and destroy' but isn't that the way to get the more infamy points.  Its not a plot on behalf of the voiceover guy to stop you being even more infamous is it?

24
Quest for Infamy / Re: Brigand bug
« on: July 19, 2014, 11:50:35 PM »
Mwa ha ha ha ha do I get bonus infamy points for that one.

25
Quest for Infamy / Re: is this a bug or a feature
« on: July 19, 2014, 11:48:59 PM »
lets just call that one a feature, only one I'm tempted to hack is magic skill 'cause I think its quite fun to play with.  Of course I'm having a ball with all the other skills too.

26
Quest for Infamy / Re: Brigand bug
« on: July 19, 2014, 08:27:56 AM »
Mages can actually do most of the break-in houses,
Spoiler (hover to show)
Spoiler (hover to show)

27
Quest for Infamy / is this a bug or a feature
« on: July 19, 2014, 04:43:17 AM »
I noticed a few small bugs where Roehm will start doing circles on both the screen before going into the thieves guild (other side of door) and where there are stones in the river that you can cross.  I can usually break out of this by clicking somewhere though.
Another oddity is I can get my magic skill above 100, I thought skills were capped at 100 for your class, or 50 for not your class. well except for infamy anyway.

28
Quest for Infamy / Re: save me
« on: July 17, 2014, 09:55:59 PM »
I've noticed this sort of bug before, when you first play a game you can save and use the saves but when you leave the program they're not there anymore.  Usually works fine after that though.

29
Quest for Infamy / save me
« on: July 15, 2014, 04:22:21 AM »
just saved the game after getting to the graveyard as a thief for the first time, quit then when I restart the game there's no save games anywhere to restore.

edit
saves seem to be working now, just not the first time I played.

30
Quest for Infamy / Re: Thoughts on a future sequel
« on: July 14, 2014, 07:42:21 AM »
Haha

I'm a little surprised nobody beat me to the idea actually.

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