Okay,
I can't believe this has to be said, and it's more for any lurkers that might be around, but here goes - as I've said in many places, the best way to contact me is via email -
info@infamous-quests.com gets to me quickly. If you have something to discuss with me, get in touch with me there.
Contacting members of my family, being rude or threatening to them in any way is over the line, and if this happens, I will not be pleasant about it. As for the shipping, some work and packages have been done this weekend and will be sent out this week - hopefully those of you posting here regularly (Kaldire, K0Sh & eXo) should get your packages this week. I'll be sending out more and more in the coming weeks, and I hope you all enjoy the contents.
I have tried to be level headed and humble in dealing with this, as I know this is MY delay. The shipping part is on me, as I have the elements, and is not indicative of any other members of Infamous Quests. The teams of people who worked on these games, made them, tested them and released them are amazing people. I had the fortune of working some of the most amazing and creative people I've ever met - they brought my words and thoughts to life, and they raised the quality of my own work in my writing and my programming. I wanted to make some adventure games, much like the games I played in my youth when I was young, and being able to do that and share them with an audience has been amazing.
I'm sorry the physical rewards end has been my downfall - I can assure you, there has been no ill-will or malicious intent with them. Only poor time management skills, some anxiety about making sure they come out okay, and a lack of the free time I once took for granted. I am very sorry about this end. Please don't think badly of others around here because of my mistakes. Professionally, I take the lumps on this one and it hurts. I always tried to run the Kickstarter on a personal level as well - because it was such a new and intimate way to fund the creation of the games. I got to know many of you on a personal level over the past few years, and believe me, making your acquaintances and sometimes, your friendship, has made all the difference in the world to me. People from around the world offered us (and me) not only their financial support to make these games, but their personal support. I met a lot of other people who shared the dreams and love of these kinds of games. I could have never done that without Kickstarter and Infamous Quests.
In the end, I know - I sure made a piss poor shipping department, and believe me, I'll never go work in one for the rest of my life. I may never work in making games or anything creative again, who knows. But I'll also never have as amazing an experience as I did with this. I look forward to sending out your packages, and with each one, I know a weight will be lifted off me, and with many I'll be including some hand-written notes. It's meant a lot to me. All my love to team IQ - you guys helped make some amazing games.
Bt