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Messages - roeadventue32

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46
Quest for Infamy / Re: GOG 1.1 bugs (Sorcerer)
« on: May 10, 2015, 02:52:37 PM »
I managed to finish the game even with the bugs - well done game and I'm happy to have it.

There're a few more bugs I ran into in the end:

11.
The Load / Save dialog file list can only show ~20 files. I had 50(-ish) saved games but I was able to see only 20 (maybe 25) of them. There used to be an AGS limitation of 20 total saved games - this seems to be a manifestation of that (although the limit has obviously been lifted a while back).

12
Spoiler (hover to show)

The most signifcant bug involves a puzzel solution that was presnt in the orginal game, climbing the vines and entering the mayors house from the top skiping the statue and such. It could be done in the old game. As a theif I would not open the front door, would not be wise.

47
Quest for Infamy / Re: Re: Roehm's childhood?
« on: May 10, 2015, 02:39:45 PM »
heavy spoilers....

Spoiler (hover to show)

So THAT'S what the R in the name Navin R. Johnson stands for:  ROEHM !!!   :D
I think hes pretty cool but some people might think Roehm was a real jerk.

48
IQ Chat / Re: Sorcerer prologue guide to extraordinary achievement.
« on: May 10, 2015, 07:57:18 AM »
Well the same could be said of some p&c Sierra adventure. Simply select an inventory item and keep clicking on things until something happens. I wasn't trying to say that looking back to the old games we played 20+ years ago is a bad thing, but if we keep making the same games over and over we become redundant. If every game I make references an old Sierra game in puzzle or dialog, what the point of the new game? It's just the same old thing with a new coat of paint. That's why some game series die; there's nothing new there.

I'll also say in defense of streamlining icons, is there a game out there where there's a need for both talk and interact? I'm sure there's a couple of examples but I think the majority of games one or the other is superfluous at any given point. In Space Quest 1 for example, clicking the talk icon on the barman in the cantina would make sense, clicking the hand on him does nothing. Clicking the talk icon on the pokie machine makes sense, clicking the talk icon does nothing.

Josh Mandel once said that removing the parser interface meant a loss of interaction that he then had to work out how to replace in a different way. So Freddy Pharkas used a lot of inventory on inventory puzzles instead which developed the genre in a new direction. That is how we can learn from the past but not be stuck there.

As for save games, I'm sorry but having to use a save to finish a game is simply poor design, and not just by today's standards. If I need to see what's written in a death message to figure out the correct way to do something, the designer didn't signpost that particular puzzle properly. Yes QFI has no dead-ends, but that's because we intentionally made it that way. I don't have a problem with say in SQ1 for example (again) where if you forget to get the piece of glass from the shuttle you can't progress. I have a problem with the piece of glass not being visible and there being nothing to tell you about it except guesswork.

I have no idea what you're talking about with offending people... :)

OK for exsample QFG 5's interface was bad..it was so simple it could even lead to mistakes, overall good game...abut they art style, ye gods. Still one did have to think at least a bit. That and the mechanics and options saved it.

Rosella's last adventre kq7 had a bad interface and was overly simplistic, except for a couple puzzels. Still I liked it though in a way it had charm.

Yes but with the defirnt icons its not as easy...you must think more and your not so quickly through the game. It also makes you feel as if you decide the action and not the game for you by simply clicking. Or at least it seems as such and thats fun.

This also allows for more fun narrator options  and respones like gabe night 1, I did not like that remakes way. Infact I never finished the remake of gabe knight 1 because of its interface at least not yet...the interface annoyed me to the point it actully eclips the new content and art and my desire to see it.

Thats actully really saying something considering how greedy for content and obbsessed with my fav games I am. you have no idea.

No, there is nothing wrong with innovation, its needed, but one must be careful of the path one chooses.

You can actully make things less advanced and less involved by trying to make them more advanced. Adding can good but tacking away can sometimes hurt...but only if it limits by over simplifaction and over streamlining, by taking away options, little interactions and respones...choices.

Adventre games have always been exxcentic, thats half the fun...its only reduntant if its not fun in my view.

hybrids should have a mordovian combat save though, that was good innovation in my book...the skill books where also fun and clever by the by.

The reason for dead ends that you can sometimes in revokably screw up is to prevent in a small way you solving by accedent.  Your choices actully matter.

On the other hand done badly this can limit fun, I would say you need to ballence it.

49
IQ Chat / Re: Sorcerer prologue guide to extraordinary achievement.
« on: May 10, 2015, 06:51:53 AM »

There's no "special" ending that's only available to certain levels.

April Foo--  I mean,

May Fools !!!   ;D

There is no secret ending that allows you to play the first few scenes of QFI2.

In a fit of boredom, I made it all up just to see if I could devise a short little "game" that would be fitting for the epic start of QFI2...

Sounded pretty convincing, no?   ;)

Thats actully too bad I have done everything qfi infamy and there is nothing left to do. I want you guys to know yours is the only game where I did over 6 playthroughs back to back, and more partials. Never discovered bracers of health btw.

However if you ignore what your supposed to do kay wll meet you walking tword farm and remind you of your promise, if you also have the letter and hummel done before the treees meeting she will say something else.


OH and I partaily disagree with the what has nostalga done for use lately...one click all in all forced path mondern games are so simple and utterly pointless not to mention unimagintive, a brain dead monkey could solve them,...just click on shite enough...and jumping from point a to point b is just a cop out.

Got enough of that in mario brothers.

New or old I like selecting my actions, I like needing to use the save, qfi is already made without  dead ends. Please dont limit choices or interactions. Having fun and trying things and needing to think is what its all about after all.

Its also about ridddeling and thinking in new ways, but its not about everything to be new for newness sake or being trendy, in the end that ruined seira games.

Thats the flip side of the coin. Such games wont stand the test of time and there are easier better ways to turn a buck. Be Innovative sure, but in a good way. If you kill what makes it special you lose your niche and you cant compeat anyway but.....Why would you want to in thef irst place?

Oh and have some balls, dont worry so much about offending people within reason. You dont need that token crap in your games, or the qualifacations, they seem obvious and odd and go against the feel of the game. Its too obviously intentional if you get me.

Remember place and time and context and that this is fiction, not ever time and place is 2015 modern earth. Gamming is eascapism in part, remember that...its also entirly fiction, and if someone is offended by that within reason, they are very damn insucure and childish given the context.

Context is everything.

Games dont need to be propaganda, its fantasy and other reality, and time and place. Just let the story be ture in its fiction stand and speak  for itself.

As a side note, its not enough for some people to be right, and confident in there view they want the conflict to end, even in stories, they want the idea its self not to exsist. They want to kill an idea. This creates tensions...and gos aginst what they are trying to do and this is foolish.

Without stories, good and the bad, the foolish and the enlightened, how could one ever ilistrate ones point?...even if that were what one was trying to do...and by the by not everything has an in intiontal point, somethings are just entertainment and escapism for the most part.

Sometimes a thing really dose not have to mean anything and you dont have to overthink everything, even if its sometimes fun to do so.


50
Quest for Infamy / Re: Re: In closing please take my advice.
« on: May 09, 2015, 12:10:18 PM »
You surely have many ideas, but I'd rather give them the time to work on their other projects. And, most importantly, for the not yet announced QfI2. ;)
I for myself are fully satisfied with the content of the game, but that's how opinions differ I guess.
Why 1.42?

42 is a joke most players would like.

I like the content too, but there could be more. I see they wont be stopped, from focusing on other gamers for a bit, so I am suggesting throwing fans a bone and adding this, to last for another year or so while they date other games.

Also they would make some money of qfg/qfi infamy fans, sell 250 its over 9000 thosand bucks, and its just a update to an exsiting game with a little more thrown in. pretty good for a update. Over 9000! *breaks scouter*

That could help fund qfg 2.

Another tatic is to price it for half that and sell twice as many.

I dont suggest rushing qfi 2, that would likely make it suck. Funding it a bit off the first one updated inculding the proloug new challenges and a interview from estabished fans is the way to go.

Its the second wave of profit. I used to run a mail order company in the 90's. I'm sure it would work. I drew of the same list multiple times and did not sell my list. The internet killed that, no one need buy info anymore, not really...unless its very specialized and I moved on anyway....but with a game your in a uniqe postion.

I always loved virtual products in theory but in practice its another matter...yet something like this has potintal.

call it a gold edition. your already doing the to ruin, you have the same people, stop for bit throw the update together over a month...you have the game made already.

Wait till ruin is finished, work on this along side it. you need a 30 min interview with entertaing banter and pun facts. put the 3 things together. there you go.

Make a pretty picture for the download and include another rock song too, if you like.

They got famous actors at the time to appear in fairy tale theater, I think mcjagger was the emperor in one. You might be suprised what snipits some bands might let you use if you approched the right person in the right way.

Hint: think retro.

51
IQ Chat / Re: Sorcerer prologue guide to extraordinary achievement.
« on: May 09, 2015, 09:21:20 AM »
You've lost me. What do you mean payment? Everybody gets the same ending regardless of anything they've done in-game.

If you finish the game with less than 100 infamy, your mentors won't help you. Kurdt for example will say "I think we can take our chances. We've been through different Mayors down in Tyr before and survived just fine." instead of sneaking you in by boat. That's why I say your infamy affects how your mentor treats you after your escape from the Morroi compound. There's no benefit, there's a benefit for finishing with more than 100. You have obviously always finished the game with more than 100 infamy.

Not even trying you get 165, seems getting just 100 would take effort, instead of other way around.

52
IQ Chat / Re: Blackthorne is thougher than rayford.
« on: May 09, 2015, 09:18:18 AM »
Why is it odd there's no cheats?

Suck Blue Frog was just access to debug codes which I don't suppose are really cheats, although they can be used that way. Same with Razzle Dazzle Root Beer in QFG1.

I mean the remake of 2 bluefrog and battle mode for hidden boss. And getting the blue frog, or kk3 redux for getting all achiv unlock.

53
Quest for Infamy / In closing please take my advice.
« on: May 09, 2015, 09:14:12 AM »
Please take my advice, I know what I'm talking about, and if not I would like to know why.

realse a 1.42 version of the game, sell a update pack for between 4.99-8.99 and include the following;

1. A special unlock when all achivments have been met for this content.

2. Hard and nighmare mode combat options.

3. bonus hidden gear for this option, some for sell at like 10k bly. Other discovered. Dispite your cuts its still too damn easy to buy everything or rather to much bly left over with nothing to buy. dont cut bly again just sell new stuff, and make it semineeded for bonus content.

4. can woo completely all females, one or more for infamy...if one or first one adds to end game vid.

 Ina requires hidden boss fight with inkeeper, which requires fabeled ghostwood stick quest. Got from old kyser wood guy, after presnting ina with a hidden gift. To attine the respect off inkeeper.

you must best volaris in mortal combat and help her aprehind a special feind....they guy she put the arrows through when tyr was on lockdown. also present her with dagger all by day 3.

you must save kit, from her life as a small town bartender, but in the end she decides to remain one but you win kit anyway.

Kay....too weired, shes a etheral female basicly, like in bc wow.
 
More infamy options/actions/interactions/reactions, you dont have to treat this as cannon, lorewise, but as a thanks for playing fun playthrough thing.

You can kill hummel after getting info WITH 250 INFAMY, GIVES + 30. changes story, only rayford shows up, must have completed game before to know of hummeels nature, or get clue but you would have anyway.

you can sucsessfuly steal needed perfume bottle from udo, to profit more from robbing fisherman as theif.

moose head in inn will laugh manicly if clicked on enough times and freak roehm out. evil dead/ash joke.

You can set fire to rayfords house after robbing him, rayford is not home, uless you dont do it in time. burning forces walk out and requires 10 bottles of alch in your bags with a random chance to fail and get caught based on stats.

Gives 3 options with gorth and rayford, kill/not kill/piss on, piss on is the new one.

Bhind curtain is ether a prody of devon and silem in tarrana smoking /transport you to another world comment/or the narrator who will kick roe in the shin,  laugh like a loon and take off in a dead run/reval oz comment.

This will work if your not relasing a qfi two for a couple years you could do this as a side thing in a month.

you could also relase a delux package for 42.00 that includes roehm to ruin, 1.42 game with new comment and a behind the sences special interview.




54
Quest for Infamy / Re: Roehm's childhood?
« on: May 09, 2015, 08:41:21 AM »
heavy spoilers....

Spoiler (hover to show)

55
IQ Chat / Re: Blackthorne is thougher than rayford.
« on: May 09, 2015, 08:30:56 AM »
And Gorth.

Lets not forget him, but then again I have never let him live as I dont think there is any special unlock, cheat mode or whatever for getting all achievements, like bluefrog mode in qfg 2 remake or even bonus sescens for it. odd consdiring the game.

56
IQ Chat / Re: Sorcerer prologue guide to extraordinary achievement.
« on: May 09, 2015, 08:28:42 AM »
Try to get through the game with less than 100 infamy.

There's no "special" ending that's only available to certain levels.

I dont get you. Need payment for the extra content? ok, how much? Also what benfit less 100 infamy?

57
IQ Chat / Re: Blackthorne is thougher than rayford.
« on: May 09, 2015, 06:20:31 AM »
Just glad I discovered it and got the most out of the game. ie found everything.

58
IQ Chat / Re: Blackthorne is thougher than rayford.
« on: May 08, 2015, 10:21:52 PM »
id say just fighting in the start of the game is harder than any boss is


lol

but nah you dont need to screenshot this for me :)
just glad you made it!!

By bosses I ment hummel transformed, cult leader and rayford, with blackthorne thats 4.


Yes at start combat is really hit or miss lol.

59
IQ Chat / Re: Blackthorne is thougher than rayford.
« on: May 08, 2015, 10:08:20 PM »
eh?

he is?

even in 1.1 i get him as sorc without any healing and barely any damage
:)

as rogue or brigand just about 5-10 pots does the trick
i take it you found da bar

whoop whoop

yep, took screenshot, I did print screen can put on photobucket and post if you like. I used block not pots, hes toughest boss in qfi....no qfi boss is really hard but he is the toughest. takles great chunk of health, need to keep blocking. Was refering to his comment about being invincable.

egg reminds me of finding baba yaga in a unrelated game that time.

60
IQ Chat / Blackthorne is thougher than rayford.
« on: May 08, 2015, 09:54:42 PM »
Blackthorne your a all around tougher guy than rayford almost invincable, I daresay.

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