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Topics - shmerl

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1
Order of the Thorne : The King's Challenge / Soundtrack release?
« on: January 31, 2016, 12:07:42 AM »
Do you plan to release the soundtrack sometime soon? I guess backers will get it at that time as well?

2
For Alt+Tab grabbing workaround on Linux, see:

https://www.gog.com/forum/general/general_linux_faq_and_troubleshooting/post541
https://github.com/adventuregamestudio/ags/issues/202#issuecomment-175953105

See the further discussion in the GOG thread and GitHub issue for mode details.

3
Banter and Chit-Chat! / Underworld Ascendant
« on: February 22, 2015, 07:25:12 PM »
An interesting project by creators of the original Ulitma Underworld:
https://www.kickstarter.com/projects/othersidegames/underworld-ascendant/

They are still short of their base goal. But they promised to include Linux release in it, so I backed them already :) And it's going to be DRM-free. If you like it - spread the word, I hope they'll reach some stretch goals too!

4
Quest for Infamy / How to avoid keyboard capture in AGS on Linux?
« on: October 21, 2014, 10:03:16 PM »
I'm playing Quest for Infamy on Linux. Doing it in fullscreen mode captures all keyboard events, so I can't switch out of the application with Alt+Tab, and even virtual desktop switching doesn't work. Switching to tty works, so one can minimize the game or switch virtual desktops from there using wmctrl, but that's a rather crude workaround. Are there easier ways to prevent full keyboard capturing or just easier switching out from the application?

5
Hi.

I recently bought Quest for Infamy from GOG, and trying to run the Linux version on current Debian testing (x86_64). The game keeps crashing with segfault after choosing "Prelude" or "Start" in the first menu.

Here is the tail of the AGS output:

Code: [Select]
AGS: Room change requested to room 315
AGS: Unloading room 309
AGS: Loading room 315
AGS: Room change requested to room 302
AGS: Unloading room 315
AGS: Loading room 302
AGS: Room change requested to room 340
AGS: Unloading room 302
AGS: Loading room 340

Shutting down Allegro due to signal #11
Segmentation fault

And here is the game run with gdb:

Code: [Select]
Program received signal SIGSEGV, Segmentation fault.
 __lll_unlock_elision (lock=0x1f1e910, private=0) at ../nptl/sysdeps/unix/sysv/linux/x86/elision-unlock.c:29
 29 ../nptl/sysdeps/unix/sysv/linux/x86/elision-unlock.c: No such file or directory.
 (gdb) bt
 #0 __lll_unlock_elision (lock=0x1f1e910, private=0) at ../nptl/sysdeps/unix/sysv/linux/x86/elision-unlock.c:29
 #1 0x0000000000531acc in SOUNDCLIP::~SOUNDCLIP() ()
 #2 0x000000000052d4e1 in stop_and_destroy_channel_ex(int, bool) ()

What can be the problem and how can I help debugging it?

My configuration:
OS: Debian testing Linux (x86_64)
Kernel: 3.16.3-2
Video driver: Nvidia closed driver 343.22.
DE: KDE 4.14
Audio: PulseAudio.

Corresponding thread on GOG forum: https://www.gog.com/forum/quest_for_infamy/problems_with_the_linux_version_of_quest_for_infamy

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