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Messages - sickfiction

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136
IQ Chat / Merry Christmas everyone!
« on: December 23, 2012, 12:34:55 PM »
A little stocking filler from me :)
<a href="http://www.youtube.com/watch?v=3COq30m68Bk" target="_blank" class="aeva_link bbc_link new_win">The Christmas Alphabet!</a>

137
Banter and Chit-Chat! / Re: Warmest Wedding Wishes
« on: November 03, 2012, 03:29:45 PM »
Congrats guys!! Have a long and happy future :D x

138
I think a MacGyver class would be the bomb!

139
Quest for Infamy / GameHorder's Playthru (spoiler alert)
« on: August 02, 2012, 02:48:49 AM »
<a href="http://www.youtube.com/watch?v=WLSjywczFvI&amp;feature=plcp" target="_blank" class="aeva_link bbc_link new_win">Sorcerer&#039;s Path...<br />[url=http://www.youtube.com/watch?v=WLSjywczFvI#]Let&#039;s Play - Quest for Infamy (DEMO)</a>
[/url]

Enjoy yo.

140
Quest for Infamy / Re: Designing Quest For Infamy
« on: July 31, 2012, 11:44:17 PM »
So I was trying to sleep, but thinking about puzzles and I think I got a good one for you:

Roehm has to survive a night in the forest / swamp - some storm or other is coming and has to bed down for the night.

Basically he would have to build a shelter out of stuff in the forest before it becomes night time, so he'd need to chop down a couple of branches, get some hefty ferns, some vines to tie it all together. He'd need to light a fire somehow and maybe even set some sort of booby trap for a monster or some other creature, rambo style with whittled spikes on a tree branch. What you think?




141
Quest for Infamy / Re: Designing Quest For Infamy
« on: July 31, 2012, 10:12:20 PM »

I think riddles are the bane of adventure game puzzles, frankly.  Too often, they rely on knowledge of obscure turns of phrase, which are often culture specific.  The ones in Conquest for Camelot were really bad about that, as I recall.  I've actually never even seen them all answered in any walkthrough.  I always had to restore several times and hope that I got a random set of five that I could actually answer or were answered in a walkthrough.  If the clues can't be found in-game, or possibly in a manual, it has no business being there.

I loved the riddles in camelot, I spent weeks figuring them out, writing them down, asking my mom and dad.. I got there eventually and it was an awesome reward to get on top of the Tor after all Arthur had been through... Man that was an awesome game. I might have to play it tomorrow!!

142
Quest for Infamy / Re: Designing Quest For Infamy
« on: July 31, 2012, 09:38:32 AM »
I only really see the parser system working for spells/incantations (like what would have been KQ3Gold) or passwords, no need to type 'Look at tree' that's what the bleeding point n click is for.

143
Quest for Infamy / Re: Designing Quest For Infamy
« on: July 30, 2012, 09:40:05 PM »
Love a good maze too,
love bartering/haggling puzzles
Love having to take items a long way before you use them, collecting pieces to a puzzle (ie treasure map in MI2) always nice when you need a whole bunch of things for one puzzle like an extension of the beast's head/markus' blood.
love versions of classic games, see machinarium...
That's all I can think of for now

144
Quest for Infamy / Re: QFI 2?
« on: July 21, 2012, 07:42:45 PM »
only if you complete the first one first! ;)

145
Quest for Infamy / Re: oil
« on: July 19, 2012, 05:06:55 PM »
Have you tried removing the oil-gland from the beast?

146
Quest for Infamy / Re: oil
« on: July 19, 2012, 12:34:15 AM »
I think he means nearby, in the vicinity of...that kind of thing

147
Banter and Chit-Chat! / QFI music composer's new website!
« on: July 18, 2012, 04:20:17 PM »
Hi y'all

Just hawking out my new bit of cyberspace! Lots of music to listen to too :)

 http://www.jamesmulvale.com

148
Kings Quest 1 on Tandy 1000 EX, I got KQ1,2 & 3 for Christmas 1987. Happy times :) First point n click though? Monkey Island.

149
Quote
I'd like to have been able to talk to each character, get their proposals, and then decide which one to help--that seems the more logical solution to me.
I like this idea and think as well the other two being annoyed and suspcious of you could be on the consequences if you did promise the item to all three. Anyway the demo rocks regardless and the idea of choosing your path as part of the story is great.

Agreed.  I like the idea of it affecting their disposition towards you, too.  Cool.
You can always refuse if it doesn't suit you, can you not go back later if you change your mind?

150
I did choose rogue but tbh I wan't really aware that I was choosing anything
Haha that's the beauty of it! Go where your curiosity takes you, you can always say no...

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