Infamous Quests
The Games => Quest for Infamy => Topic started by: Blackthorne on February 16, 2016, 02:45:24 PM
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Hey guys, I know some of you around here would like this, so I'm going to try to keep this updated with work I'm doing for Quest for Infamy 2.0.
It's not a new game, but I'm cleaning up the code, truing to fix any lingering bugs and get it a bit leaner and meaner than it was. Today I spent time reprogramming the whole achievements system in game. We streamlined the process a bit, Klytos and I, and got the code leaner and meaner for it. It was tedious work, but hopefully it'll work pretty well. I'm also trying to compile a list of common bugs and errors so I can check those all and test/fix them.
I'll be loading v2.0 betas onto Steam, so if you want to opt in, play and test, you're more than welcome to. I'll amend this with directions on how to do so once I upload a new build.
Bt
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Great to hear! I'm desperately waiting for 2.0 on itch/GOG as I want to replay your game once more in the newest version. I'm looking forward on the new version. Thank you for the info!
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Hey, sorry for pestering, but may I ask if there is a release date for 2.0 or news about the progress? I'd really like to play the game (again), but I'm not sure if I should wait on 2.0 or just go with 1.2...
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Are there any news from the front line?
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silent airrr hehe
prolly packing up stuff, testing stuff anddd taking care of family!
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So nothing new. That's sad.
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We're still working on 2.0. It's a slow process because we're also working on Fortress of Fire and Roehm to Ruin but it is progressing. The majority of the process is about bug fixing, there's a couple of lingering bugs there that need squashed. I've optimised the combat a little bit, bringing it more in line with what we originally planned (trying to balance between too hard and too easy turns out to be quite difficult). The main process it's going through is a bit of a streamlining of the code so when we port to tablet (one day in the not near and not far future) it's a smooth process and won't need to be tinkered with again.
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Great to hear that combat will be more challenging! I'm - as ever - looking forward to the release. Are there any news?
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Sounds like the old "80/20 rule". Getting those last few bugs can be a real nightmare!
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Getting things, right is Uber important. I loved Qfi! It was an old school classic, which one doesn't see now a days. I'm sure Roehm, to Ruin will be short but it's going to of the same class as QFI, and Order of the Thorne.
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Hi!
Long time lurker here. Big fan of your games. Is there any chance that the updated version is going to be added to GOG soon? I understand your going to stop making games soon. Just want to see if this update for Quest for Infamy is going to be finished to address the bugs?
Thanks.
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stop.. making games??
waaahh
noooooooooooooooo :'(
serena's post was more like
lets hope that saying "most likely" isnt the end..
then n4g said no more ever..
oh praying thats not true.. sad news gotten weeks late.
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Hi there,
I really hate to be such a pain in the ass with my questions for version 2.0, but I'd like to repeat loneviking's question: Will there ever be a version 2.0 for us non-Steam-users on GOG and itch.io? As an owner of both a GOG and a itch.io-version of your game, I have at least version 1.2 from itch.io - but on GOG there is still the quite old version 1.1.1 - may I ask why that is the case?
Thanks for your help
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Hi all. I'm saddened by the news that there will be no more games of the quality of Qfi and order of the thorne. Such is life tho. I do look forward to Roehm to Ruin and Fortress of Fire tho. I still believe that there is a market for these types of games, as many enjoyed them in the past and will continue to do so. If the good folKS of infamous quests don't make them than who will? I hope this isn't then end of an era, but if so it's been a great 4 years full of fun and adventure, and if your yonder than 20 ypu Probally have no idea what I'm talking about. Long live Infamy and old school adventure games!
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Dear developers,
It seems very obvious that you wont answer me at all, so I give up. I know you are busy, but a simple answer and/or update to the situation (that's what a progress thread exists for after all) would have sufficed. Even if you told me that 2.0 will be cancelled it would have been better than just keep silence.
Be that as it may, I wish you all the best with your talent and I hope you find another way to continue on your vision of making great games. It has been a real pleasure to play your games.
Cheers
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Apologies, the forums don't always notify me when there's a new posting so I missed this.
2.0 is still happening. The delay is that 2.0 is also going to be tablet friendly to allow us to port to iPad and Android which requires a look at every aspect of the programming. For example the rooms are currently 320x240 and this needs to be brought down to 320x200, so every room requires a decision on whether I lock off 40 pixels (and where to lock them off, top, bottom, bit of both etc) and then whether north / south room transitions still work, whether GUI's sit properly over the screen etc. I've already fixed the bugs that have been reported and a few other minor things. We're also looking at recording soe aspects of the voice pack again, the particularly bad recordings. Basically it's a lot of work and I'm only doing it part-time now as I've got to work on other things that are going to feed me and my family. But there is light, once that's done (and I'm pretty far into the process) I'll be able to test it on everything and then we'll push it out to the publishers (GoG, Steam etc).
~ Shawn
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Shawn summed it up well; we're actually doing a lot of work to Quest for Infamy right now, but our time for work is limited. But I can say it's been fun revisiting the game and doing work to it again. Reminded both of us, again, how much we loved the game and how much we loved making it.
Quest for Infamy was something Shawn and I came up with in 2003 - when we were just eager guys in our 20s, looking to make what we thought was "our ultimate dream game". Revisiting it with an eye for fond memories has been nice.
Hopefully the changes and upgrades we make for the new version make for an enriched playing experience for everyone.
Bt
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Thank you for your replies. I absolutely understand that your time is limited, my intention wasn't to rush you. My terribly stubborn questioning for 2.0 is just because Quest for Infamy holds a very special place in my old gamer's heart. I'm glad to hear you are still working on it.
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2.0 is still happening. The delay is that 2.0 is also going to be tablet friendly to allow us to port to iPad and Android which requires a look at every aspect of the programming. For example the rooms are currently 320x240 and this needs to be brought down to 320x200, so every room requires a decision on whether I lock off 40 pixels (and where to lock them off, top, bottom, bit of both etc) and then whether north / south room transitions still work, whether GUI's sit properly over the screen etc.
Is this change only for the tablet versions, or will the PC/Mac/Linux version get this change too?
(Also, considering how big QfI that sounds like a huge undertaking!)
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PC versions will get the upgrades too - it should run unilaterally on all platforms.
Bt
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PC versions will get the upgrades too - it should run unilaterally on all platforms.
Bt
I assumed that was implied, but I was mostly interested in knowing if the new room dimensions to fit the lower resolution. That's a big change right?
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I assumed that was implied, but I was mostly interested in knowing if the new room dimensions to fit the lower resolution. That's a big change right?
The room size is slightly smaller so that on tablet it won't have black bars left and right, which will look horrible. We've got a process that is a one-off change in room size it's really just making sure each room looks right and transitions all happen properly. The PC version will be the same, with the option of alternate user interfaces, the classic Sierra style that's in the current game and a more streamlined version for tablet (pull down menu's don't work on tablet - or at the least they're really clunky which sucks).
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I assumed that was implied, but I was mostly interested in knowing if the new room dimensions to fit the lower resolution. That's a big change right?
The room size is slightly smaller so that on tablet it won't have black bars left and right, which will look horrible. We've got a process that is a one-off change in room size it's really just making sure each room looks right and transitions all happen properly.
Cool, thanks for the explanation.
The PC version will be the same, with the option of alternate user interfaces, the classic Sierra style that's in the current game and a more streamlined version for tablet (pull down menu's don't work on tablet - or at the least they're really clunky which sucks).
I can see that. I remember reading a post by Dave Gilbert on the AGS forum that listed mobile ports as a reason not to use Sierra-style interfaces. I wonder if that's why Himalaya is offering a verb-coin interface option for Mage's Initiation in addition to the Sierra action bar.
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So what's this about a Special Edition that BT is talking about on Twitter?
*hype intensifies*
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Not familiar with a SE shoptroll, I'm more concerned with Roehm to Ruin and fortress of fire at this point! LEts give the folks a IQ time to do one thing at a time. I'm happy with the current ver of QFI, Why aren't you? Give em a break as they have lives, and love ones who take precedent over our wishes and wants bud. Chadly.
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Don't worry I'm eagerly and patiently awaiting everything in the oven. I just want to know what's in the box, especially because that's the first I'd heard of it. And then I can throw money at the computer screen :)
As for what's wrong with QfI? Nothing I guess. I was part way into 1.0 when 1.1 dropped and couldn't get my save to transfer over with BT's help, so I'm kinda in a weird state where I'm waiting for 2.0 because I heard there would be some new screens. I'm kinda slow at these games (14 hours in on QFI according to Steam and I hadn't even finished Act 2!) so I don't really have the time to do a re-play for 2.0.
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Don't worry I'm eagerly and patiently awaiting everything in the oven. I just want to know what's in the box, especially because that's the first I'd heard of it. And then I can throw money at the computer screen :)
As for what's wrong with QfI? Nothing I guess. I was part way into 1.0 when 1.1 dropped and couldn't get my save to transfer over with BT's help, so I'm kinda in a weird state where I'm waiting for 2.0 because I heard there would be some new screens. I'm kinda slow at these games (14 hours in on QFI according to Steam and I hadn't even finished Act 2!) so I don't really have the time to do a re-play for 2.0.
http://www.infamous-quests.com/forum/index.php?topic=1988.msg29245#msg29245 (http://www.infamous-quests.com/forum/index.php?topic=1988.msg29245#msg29245)
It's doubtful there will be any new rooms/screens in 2.0, beyond the three that were added for version 1.1. (The message above refers to version 1.2). The screens might be cropped differently/adjusted for tablet gameplay, but that's likely it...
I could be wrong, but I'd say keep playing 1.1 it to finish it up. It's truly a great game.
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SE is something Shawn and I are working on; just goes beyond fixing a few bugs, enhancing a few game play elements, and changing the aspect ratio from 4:3 to 16:9, that's the big one - we'll be making it portable to mobile devices like tablets, etc - has some minor graphical tweeks and some audio fixes, etc. It's pretty cool. We're also working on Roehm to Ruin right now as well, and - of course - we're developing Fortress of Fire as well. We have a few projects on our plate, but the pace is definitely slower because we have less hands on deck and less time to work on things.
Bt
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Thanks for the clarification between 2.0 & SE ! :)
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SE kind of IS 2.0. We got the bug fixes we had planned for 2.0 done and then decided we may as well do the tweaks we need to do to make it tablet compatible. For my side of things, my biggest challenge has been fitting the screens to that 16:9 ration. It usually means chopping a bit off the top, which in most cases is just sky or forest canopy, but some screens need some additional work and all the interfaces have had to be jigged around.
R2R is the other project I'm working on, again to make it tablet compatible is the main thing I'm working on at the moment, although the graphics were already 16:9 so that makes it easier. Just adding in a second interface (on the PC you'll be able to toggle between the old-fashioned pull down menu and a newer tablet style interface) and a couple of special bonus events. it's certainly a lot further along and is close to us recording the voices which is really the final component before testing.
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very awesome cool cats
keep rockin
be well and stay healthy and happy!
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I could be wrong, but I'd say keep playing 1.1 it to finish it up. It's truly a great game.
I'm slow at adventure games (ok games in general I guess), and when Steam is telling me I spent 14 hours on QfI 1.0 and wasn't out of Act 1 and Shawn's saying on the BSD podcast it's a 12-14 hour game... Well then, it's probable that 1.2 or 2.0 will land when I'm in the middle of the game and would have to start over! ;D (The joys of AGS!)
SE is something Shawn and I are working on; just goes beyond fixing a few bugs, enhancing a few game play elements, and changing the aspect ratio from 4:3 to 16:9, that's the big one - we'll be making it portable to mobile devices like tablets, etc - has some minor graphical tweeks and some audio fixes, etc. It's pretty cool. We're also working on Roehm to Ruin right now as well, and - of course - we're developing Fortress of Fire as well. We have a few projects on our plate, but the pace is definitely slower because we have less hands on deck and less time to work on things.
And yeah I figured radio silence was mostly due to you guys being busy, I hope my inquiry wasn't an annoyance (or status update begging). I first saw mention of the Special Edition and naturally wanted to know more because that was the first time I heard about it :) And totally take the time you need to get these done!
Based on what you and Klytos have said, is the SE then just the name for the tablet version? And thank you both for the insight into what's going on. That was far more of a response than I was expecting and it's always interesting to read about what goes into updates for existing games and the problems you're working on for new games.
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It's not "just" a tablet version, any of the implemented changes will be pushed to the PC / Linux versions too, the only difference will be the old-fashioned pulldown menu won't work on the tablet version.
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Gotcha, thanks for the clarification!
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No probs. I'm happy that you're happy!
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Hello everybody!
I did something I've never expected me to do: I've installed Steam, just to be able to play the 2.0-beta. :D And I'd describe me as a steamophobe and radical misosteamist, so that step proves just how desperate I am after the new version... ;) Is this the most up to date version of the game?
How is development going?
Cheers
Alex
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This is the most current publicly available version, yes - you are able to copy the files from the steam directory into another one of your choosing and delete Steam off your computer if you don't want to keep it around as well.
Bt
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Does Anyone know about the QFI Books ? It seems as of Jan 1st and Right now, there still are a few books that still need to be sent out.
Any luck ?
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As another quarter of a year passed since the last post in this thread, I would like to ask once again about the developments. ;) Is there anything new? Just can't get that 2.0 out of my head and have always to come back to this thread...
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Hey! Not much more to update right now; we've been focusing our efforts on Roehm to Ruin lately, and then after that, Order of the Thorne: Fortress of Fire. We just don't have the time or the staff to work on lots of things at once any more; this isn't our primary job anymore, sadly! I wish it was. But, little things have been done here and there. One of the biggest aspects of it is testing the work... and then bigger testing later. In a game like QFI, changing little things can often have a ripple effect and you find a minor change you made in Act I screws with something in Act III!! It'll happen, but things are just very very slow around here.
Bt
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@Blackthorne (http://www.infamous-quests.com/forum/index.php?action=profile;u=2)
I understand. And it's great to hear you are working on the other two games. :)
As you talk about testing and possible bugs: May I ask what version is the most stable at the moment and would be recommendable to play? The old 2.0-beta from Steam or the official 1.2? As I understand it, there isn't much added to the 2.0-beta, so I wouldn't miss much by playing 1.2?
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Yeah, the 2.0 beta on there doesn't have much more than the official 1.2 - mostly just some minor bugfixes and behind the scenes stuff players would not notice.
Bt
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Yeah, the 2.0 beta on there doesn't have much more than the official 1.2 - mostly just some minor bugfixes and behind the scenes stuff players would not notice.
Bt
Plus, I believe that IQ fixed the "Endless First Night" exploit for version 2.0. :'(
This exploit allows/allowed you to grind your stats without penalty -- not even death could stop Mr. Roehm that night!... ;)
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Thank you for your answers. I'll go with 1.2 then for my next game.
There is something strange about the version on itch.io however: Some voicefiles don't play in the itch.io-1.2 - for example if Roehm drinks from the river, his answer isn't voiced and in other dialogues only some of his and other character's lines are voiced. I've noticed that the speech.vox of the itch.io-1.2 is significantly smaller than one from GOG-1.1 (yes GOG still only has the long outdated 1.1) - 660 MB compared to 930 MB. The whole download package on GOG weights 1,43 GB compared to the 1,18 GB from itch.io. In the GOG-1.1 all dialogues are voiced.
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just wanted to confirm that issue on the itch.io version
odd .. but tis true on win 7 64 bit pro here.
havent tested it in win 10 or 8
but im sure it wouldnt matter
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Yeah, the 2.0 beta on there doesn't have much more than the official 1.2 - mostly just some minor bugfixes and behind the scenes stuff players would not notice.
Bt
Plus, I believe that IQ fixed the "Endless First Night" exploit for version 2.0. :'(
This exploit allows/allowed you to grind your stats without penalty -- not even death could stop Mr. Roehm that night!... ;)
Lol yeaaa in REALLY early testing i exploited this HARD
maxing all stats that I could before even chosing a path/class
oddly the stats reset(some stats) depending on which path you picked.. this was later fixed but was really fun to play with
esp saving after killing an enemy, and loading if you dont get a potion and large coins (helpful when fighting undead early on)
walking back and forth between screens and resetting mobs etc oh the joys I/we had playing with this endless night.
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@Blackthorne (http://www.infamous-quests.com/forum/index.php?action=profile;u=2)
I've tried to download the regular version of the game (not the beta 2.0) from Steam - but I only get the 1.1.1 instead of 1.2. Same thing on GOG - only the old 1.1.1.
On itch.io there is the 1.2, but it definitively has a broken speech.vox that misses many voiced lines.
Where can I get a correct version 1.2?
Thank you for your help.
EDIT: Ok, I've tested the 2.0-beta - and it's the same issue: speech.vox around 640 MB, voice lines missing. Again the simple way to test it: Right at the beginning, drink from the river - Roehm's "Ah that was good" (or something like this) isn't voiced.
It seems to me the 1.1.1 is the last version with correct speech.vox. Is that possible?
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wait for 1.2 mate its not out to my knowledge
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wait for 1.2 mate its not out to my knowledge
It is out, but strangely only on itch.io.
(http://abload.de/img/1281sch.jpg)
Unfortunately it's useless with the broken speech.vox-file... :(
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i noticed that too but thought it was just a false file name
in game does that register as 1.2?
didnt think it was out or BT or Klytos would of posted bout it
but then again I may have missed something.
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i noticed that too but thought it was just a false file name
in game does that register as 1.2?
didnt think it was out or BT or Klytos would of posted bout it
but then again I may have missed something.
Here you go:
(http://abload.de/img/128zsa4.jpg)
(http://abload.de/img/ddsadjasdv.jpg)
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I have to be honest, I have no idea what the differences between the itch and steam versions are. I lost the update log when cleaning up dropbox a while back and I can't track it down right now... I didn't know the .vox file was truncated on itch. I need to correct that sometime.
The number of archived sources of QFI across different versions of AGS is a pain in the ass, honestly. The version on Steam is the one I've been playing mostly at home now. It's gonna be a while before I have enough time to make sure versions are updated properly across all platforms, in addition to finishing up v2.0... I need 36 hours days and enough dexedrine to keep me awake until 2021...
Bt
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@Blackthorne (http://www.infamous-quests.com/forum/index.php?action=profile;u=2)
The problem with the defective speech.vox-file isn't only in the itch.io-version 1.2 It's also the case in the current 2.0-beta on Steam.
On Steam, I can't get a version 1.2 at all - all I can install is 1.1.1.
So my question: Where can I get a correctly working 1.2?
Or is it possible just to put the correct speech.vox from 1.1.1 into the folder of the version 2.0-beta Steam/1.2-itch and replace the defective speech.vox?
edit: By the way, I've just found the thread on GOG where I asked for version 1.2 - that was back in January 2016. It would be great if the GOG-version could be updated to 1.2.
https://www.gog.com/forum/quest_for_infamy/version_12 (https://www.gog.com/forum/quest_for_infamy/version_12)
edit2: I should probably have opened another thread as it's clearly offtopic. Mea culpa. ;)
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ohhh rgr its 2.0 I was thinking of hahaha
my baadd
and yea the vox is miffed
as for steam i dont have beta anymore it opted out some time ago after testing it for a few hundred hours lol(no joke 200+ hrs on it at least)
whoot that was just testing too..
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I know I'm quite annoying, but still: Any news about 2.0? Or can I officially give up hopes and go on with my miserable life?
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Hey, we're still working on it. Mostly it needs testing at this point, and we haven't had a lot of available help on that. I've played it a bunch and corrected a few minor things, but it's pretty close. It's just tough when you're relying on volunteers.
Bt
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Hey, we're still working on it. Mostly it needs testing at this point, and we haven't had a lot of available help on that. I've played it a bunch and corrected a few minor things, but it's pretty close. It's just tough when you're relying on volunteers.
Bt
Good to hear! Why don't you upload it to Steam as a beta, replacing the old 2.0-beta (isn't that one from back in 2016?)? I'd try it for sure.
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You know, I may just do that. I hadn't even thought of that, because I use Steam so infrequently these days. Lemme set that up this week sometime.
Bt
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You know, I may just do that. I hadn't even thought of that, because I use Steam so infrequently these days. Lemme set that up this week sometime.
Bt
That's great! Can you send me the password/code to activate the beta when it's up?
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Mate, I updated your profile on these forums here and you should have access to the testing forum where you can grab a copy of 2.0 if you're keen to check it out and test it. Steve will still upload it to Steam later, but any bugs you find throw up on that extra forum so we can work them out.
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Fantastic! I'm eager to try the new version and if I find some nasty bugs I'll come back and tell you about them. :) Thank you!
edit: one tiny question: Can I simply copy the "speech.vox"-file from 1.2 into the folder to have voices?
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You may be able to, yes - the voices are taken out of the build at the moment.
Bt
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Great, thanks!
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It will work but you may find some weirdness - basically if we've renumbered a line or changed a line it might play the wrong file or even not play anything.
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I've been keeping an eye on this thread for a little while now, and I'd love to see this update come out. I'm primarily known for speedrunning the Quest for Glory series (https://www.youtube.com/watch?v=GAbGKVH4fHY (https://www.youtube.com/watch?v=GAbGKVH4fHY)) and this year I'll be running Heroine's Quest at RPG Limit Break 2018. Once that's finished, my plans were to head into speedrunning Quest for Infamy (and hopefully do a marathon or two with it), but I'm torn as to whether to wait for v2.0 or go with Steam v1.1.
I know better than to ask for specific dates, but I do need to do a little bit of triage. At this point, are we talking about weeks, months, or a year before version 2.0? :) I'm really looking forward to routing the speedrun, because I've had a blast with casual play. :) Fantastic game.
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If you'd like to join the beta test for v2.0, let me know and you could be playing it really soon. Still fixing minor bugs here and there, though. That's mainly the issue - I don't have enough playtesters and time myself to play it to test. I need 36 hours in a day, and a better source of revenue, hahah. But seriously, if you want to play the beta, let me know.
Bt
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we got you mein!
beeefy cake for life!
Spooooooooon!
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Hey, everyone! Forgive this post, but I'm going to get well above PG13. What the fuck folks? I miss the conversations or discussions we used to have. Don't blame it on Fuckbook or Twitter. Once upon a time we used to debate all kind of topics! Shit! Christ friends if I wanted to debate all the things that could have been better with Quest for Infamy, (which is none btw) we used to do it here!!!!!!!!!!!!!!!!!! I miss InfamousAdventures.com!!!!!!!!!!!!!!!
Chadly!
P.S. Do not tell me that site still exists, cause it does not! 8)
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Hello @Blackthorne (http://www.infamous-quests.com/forum/index.php?action=profile;u=2) I would like to be a playtester for Quest for Infamy 2.0.
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IA doesn't exist anymore, it's just a redirect to a download page.
I don't blame Facebook or Twitter, it's just that people have moved to them so I really just followed the audience. Unfortunately, only about six people bother posting at these forums. Six awesome people.
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Yeah, Chad, hahah - infamous-adventures.com is gone. The website got hacked and we lost most of our data in December... the will to restore it (and the time, effort and financial means to!) aren't there anymore. We still own the domain, but it re-directs people to download the games on itch.io, as infamous-adventures has been done since the start of 2012.
People just don't engage as much on forums as they used to, myself included. I can say I definitely had more free time for such pursuits 10-15 years ago!!
Bt
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a couple o kidneys
a couple o kids
well yep damn yoooou chronos!
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If you are still in need of people to help kick the tires (aka beta test) I'd be willing to try and help. Not sure how helpful I'd be since still I haven't finished the 1.0 release yet. But there has to be some low-hanging fruit I can help find Ralph Wiggum style right?
Also, I saw the possibility of a dev stream of 2.0 development (or was it for R2R?) raised on Twitter. I'd definitely be interested in seeing that, if it's not a huge amount of work to do.
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I'll test. I've only completed it once as rogue, and always intended to do the other paths. Are you planning to update to the latest AGS?
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Yep. It's in the latest AGS now. Just a lot of small things to find, change and test. The code in this game is delicate because of all the variables, and unfortunately, it's just me working. In the free time I have. Which isn't much lately. Sorry. I really wish I could work full time on this stuff again.
Bt
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As far as I'm aware, the only thing we need to do to release 2.0 is to make sure it's not broken. So testing. If you guys would like to test, I'm happy to add you to the testing group and let you have at it. I'd love to get it out there too. Similar to Steve, I just haven't had the time to devote to this last year really. Life is just busy with a full time job and three little kids at home. That said, I want this done so let me know so we can get it out there.
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Yep. Due to the screen shift and several bug fixes, and the multiple path nature of the game, etc, it needs lots of testing. Gah. This would be so much easier with a giant pile of CASH lying on the company floor, lol
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If you guys would like to test, I'm happy to add you to the testing group and let you have at it.
Yes, add me! (sorry, I didn't have reply notifications turned on).