Hey friends! Recently, I was asked about some of the content of the game, Quest For Infamy. This was my response - I hope it gives a little more insight into game content.
"I'm trying not to give too many plot spoilers away - but I can tell you that we've been designing branch plot discussions between you and the characters - and that you have a skill akin to "charisma" that really effects how some people talk/deal with you. You actions in the game help shape the nature of that "charisma" skill - and because of that, there's many ways to deal with situations - usually like a middle of the road way, a "clever" and skillful way, and a "right bastard" way.... the more notoriety and "infamy" you game, people will treat you differently.
Now - because we raised money to add extra content, the size of the game expanded quite a bit - and we've delayed the release of the game to (projected) Q2 2013 now. But, to keep all you backers in the loop, and to have some fun - we are releasing Demo 2.0 for you all to play with. It features more areas to explore, an enhanced combat engine, more characters, an improved GUI... so you can get a feel for how the game is going."
I hope this little bit of insight is interesting to you! As always, any questions - feel free to ask!
Bt