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Quest for Infamy / Re: Designing Quest For Infamy
« on: August 01, 2012, 04:28:56 AM »
Nice one, SF!
This one was inspired by Lamb:
Roehm needs to enter a cave BUT he finds out that he'll need a counterbalance of 6 kilograms to raise a gate which blocks cave's entrance while he only has items which weight 1, 3 and 5 kilos. So he puts the lightest and the heaviest items he carries on mechanism and enters the cave. Inside he realises that he'll need one of the items he left (sword, for example) to proceed, so he takes some useless item which weights 2 kilos (boulder?) from the cave. He leaves items weighting 1, 2 and 3 kilos and gets his sword so he can finish his quest inside the cave.
This one was inspired by Lamb:
Roehm needs to enter a cave BUT he finds out that he'll need a counterbalance of 6 kilograms to raise a gate which blocks cave's entrance while he only has items which weight 1, 3 and 5 kilos. So he puts the lightest and the heaviest items he carries on mechanism and enters the cave. Inside he realises that he'll need one of the items he left (sword, for example) to proceed, so he takes some useless item which weights 2 kilos (boulder?) from the cave. He leaves items weighting 1, 2 and 3 kilos and gets his sword so he can finish his quest inside the cave.