Infamous Quests

The Games => Quest for Infamy => Topic started by: Bad2DaBone on July 11, 2014, 12:57:58 AM

Title: Hardcore Style- anyone else in?
Post by: Bad2DaBone on July 11, 2014, 12:57:58 AM
"Hey guys, defeat the Evil Demon Queen thingey by putting the rat's tail into the flaming stone and reciting the dagger chant and you win!"

Oh yeah?


Screw all you "hints" people, I'm playing this hardcore-style!

Oh yeah- the way it was done BEFORE the internet!

Internet ruined adventure gaming!  All the answers are now right before you at the click of a button on the heavy-mouth-breathing of some neckbeard's youtube commentary video.

Well not me!  I'm sick of not exploring adventure games as much and always getting hints cause of the internet!  I remember when you had to go to a store and buy an expensive hintbook, or call a number your parents bitched about everytime because it was 1-900 in order to get hints! 

Why buy a damned puzzle just to look up the answers to it?

So... is anyone else in for Hardcore Style?  I know I am!  Post here if you are and if you do play this game, post about it when you win it. (or at least tell us how far you got before chickening out and listening to some neckbeard on YT with heavy breathing explain the answers to whatever puzzle ultimately got you)
Title: Re: Hardcore Style- anyone else in?
Post by: Bad2DaBone on July 11, 2014, 01:01:56 AM
Dammit, I was so busy being hardcore I posted this in the wrong forum.  Please move it mods, thanks.  8)
Title: Re: Hardcore Style- anyone else in?
Post by: Klytos on July 11, 2014, 01:15:09 AM
Scan in your hand drawn map mate! I'd love to see it, and I assume you're playing it old-school like that!
Title: Re: Hardcore Style- anyone else in?
Post by: Rocier on July 11, 2014, 02:00:21 AM
Its oh so satisfying to complete something by yourself. But i'll only bang my head in frustration for so long. You know what happend to me and my brother playing the first space quest 25 years ago when we got stuck? NOTHING. That was the end of space quest!

Some games are more intuitive than others as well. I have no idea how anyone completed the original kings quest without the net. Or simons quest (watch the angry video game nerd episode). Intuition is relative, and some things will simply never occur to some people. I remember having to make a gas mask in phreddy pharkus phrontier pharmacist. I was like 12. I had no idea how to make that or that charcoal was a good filter. It would NEVER occur to me. So ya, i'd rather finish a game when something like that happens.

Or pixel hunting. Glad those days are over.
Title: Re: Hardcore Style- anyone else in?
Post by: janx on July 11, 2014, 02:52:09 AM
I kicked the Hint Book campaign. Mostly for 2 reasons.


* Despite 20 years of playing these games, I still suck at them.
* I wanted the hoodie.


I will be as 'hardcore' as Nothing Else Matters by Metallica, opposed to the Black Flag hardcore effort Bad2DaBone is going for.
Title: Re: Hardcore Style- anyone else in?
Post by: 7legion77 on July 11, 2014, 09:23:47 PM
Actually, I was able to solve the entire game on my own. Wasn't nearly as difficult as some of the older Sierra titles.
The one thing I had to look up was finding the brain for the necromancer...
Spoiler (hover to show)
Title: Re: Re: Hardcore Style- anyone else in?
Post by: Lambonius on July 11, 2014, 09:24:41 PM
Actually, I was able to solve the entire game on my own. Wasn't nearly as difficult as some of the older Sierra titles.
The one thing I had to look up was finding the brain for the necromancer...
Spoiler (hover to show)


Spoiler (hover to show)
Title: Re: Hardcore Style- anyone else in?
Post by: Kaldire on September 20, 2014, 07:45:23 PM
ah the days of sierra hint line phone bills,
then kids would call me and my twin bro for the hints so they didnt have to pay

just know, sierra added hint books to almost EVERY game, thats just how hard some were

dave grossman, states that he hates inv systems where you have to or even can combine items at all to solve anything,
me i like it, but I see his view but playing his games, not sure how to take that since he required it

so games like LA's sam n max you had to combine insane stuff, IE, just click everyything onnnn everyyything.. to see what happened

seems IQS seems to not like combining items also, at least not to that vast degree,
also most again old advents tossed in items that were useless justttt to throw ya off

so did westwood studios

ahh now thats one i used to map out long times ago
lands of lore
ahh

then the 3d version which i loved.. fmv style (what engine was that.. hmm) kq mask should have used the same engine,  as GUARDIANS OF DESTINY, another great title imo,  the 2nd  3d game, blew arse buuut
 that first one rocked..

hard...

have my graph paper still from infocom days also where no precious graphics where there to help ya! muhahah