1
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: June 01, 2015, 09:49:08 AM »
I think we can guess what the interface will be. They have gone as far as to saying it isn't a point and click game, and then they backtracked a little from there. The game is being made for consoles. That much is easy to tell. I am guessing because of the controller, you will move easily with analog stick (translated to a keyboard/mouse could be telltale style or traditional keyboard movement) and then each button will dictate some kind of action. I am guessing there will be one primary action but no way to know for sure. I think it will feel a lot like grim fandango. The issue becomes when they translate the console controls to keyboards, they don't tend to work as well. The new grim fandango suffered quite a bit when they added the point and click interface as you missed quite a bit of things due to the game mechanics having been designed for something else. The subtle head turns in grim fandango worked extremely well with tank controls but were completely lost in point and click which led to many puzzles being difficult to solve (burning the beavers, moving the ashtray, to name a couple). I experienced this first hand as I never played the original version of the game. I had to consult a walkthrough even though I knew the solution, and in the case of the beavers, I still had difficulty completing the puzzle even after seeing it done on a youtube video. Long story short, I will buy it for my xbox as I would rather play it as it was designed to be played.