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Quest for Infamy / Re: Deaths
« on: June 17, 2012, 10:08:39 PM »
Heh. Yes, "Can You Hear Me Knocking" was for the other Egg. Weren't you relieved to find this last one??
Bt
Bt
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I was stuck on the Brigand quest for quite some time before I realized I'd pretty much caused a game-breaking bug. Let's just say the smith isn't going to be persuaded to let you use his forge by any amount of fish oil.
I wasn't sure where to post this, I've already pre-ordered the game and I loved the demo but I wanted to make a few quick suggestions and thoughts on the game.
-Is there some way to make a skip animation button? This game practically begs to be replayed with the numerous ways that puzzles can be tackled and the different character classes but as I'm playing it's kinda boring to have to see the same animations from characters play out before I can take control of my character.
-After being assigned a puzzle, can it be changed so that we can be reminded of a task?
-I don't know if it was just me but the detection area of some items should be increased. For example, the fishing pole was in clear sight and I kept trying to click on it but the game thought I was trying to click on the river.
-Items in areas should be better indicated. (I had no idea where the helm was, and it didn't look like anything was there and the same went for the shot glass)