Your assumption here is terrible. Sorry, but it is. I would agree that it was a HUGE part of the market. But, of the households that were in the market, the demographics were very similar. This means it was easier to have games that appealed to the market as a whole. By contrast, the market now is very different. Also, if 100% of the market loved KQ, and the market grows 10 fold, then 10% of the market now was in that original group. As the market expanded, they didn't go back and play the old favorites. That is why the sales of KQ are heaviest with KQ7 and KQ8 (even though those games were not the best, or close to it). I would assume a very small slice of today's market even knows what KQ is. You know, like those guys from PAX who couldn't remember Matt Korba's last name, or GRAHAM's name for that matter.