To clarify my earlier post, I found the combat in ver 1.0 frustrating because of the constant misses by roehm when attacking. Its not to say that i didnt enjoy the fighting in the game, because i did!
There is a 3-second window to make a decision (attack, health potion, defend/rest, escape).
When I played, if I constantly spammed the attack button, I seemed to miss more frequently.
However, if I waited a second or two after completing a successful attack, THEN attack again before my opponent made his move, I seemed to connect more often.
Of course, that could just be my imagination...