Heh - I found an even more rough and earlier development image. The seeds of this version of QFI were planted on Sunday, October 30th, 2011. Wow.
It's amazing to see how far we've come.
We rolled into full production of the demo for our Kickstarter in Jan. of 2012.... and let me tell you, Jeremy, Jenny, Chuck, Shawn, Broomie, James and I worked our asses off to that demo. We knew going into this that we'd have to show something pretty concrete to reflect the kind of game we wanted to make. And I think it worked for us, and worked well. We had a lot of help along the way during the KS from some good friends, who re-tweeted us, posted on Facebook, forums all over the net, contacted gaming sites for us... This has been a pretty amazing journey so far.
So, you know, each of you backers are a part of that story too. Someday, you can say "Yeah - I helped fund an independent game, and it really made a difference - they're still making cool games!" Heh. Thanks again - now, without further ado - the germination of a screen from QFI. You can see that we moved the "fish stand" to a pond behind town.
Bt