1411
Quest for Infamy / Re: few starter bugs (disregard if already known)
« on: August 05, 2014, 05:42:19 PM »
rgr that
and do note, that this ONLY occurs when you
1. start the battle with the sword on the enemy
2. when you lose the battle
if you win, it doesnt lock up as it does when you lose so, its more an early game issue
as for the head and blood, imo it would be best to put some null tag or something saying
"you have no reason to stab the head ..yet"
so that the blood doesnt waste..
I tried early on .. restarting again, to get the mug and cut the head and get the blood (just after execution) and it said "you have no need for the blood right now"
aaahh?
soo best stay away from the head, until its needed, still odd..
grr
anyway on a brighter note its only taken me about 2 hours to get where i got in 4-5 last time!
lol
in terms of almost maxing 100 on stats (minus block)
is blocks max 200? shouldnt it be 100= 100%?
lol
and do note, that this ONLY occurs when you
1. start the battle with the sword on the enemy
2. when you lose the battle
if you win, it doesnt lock up as it does when you lose so, its more an early game issue
as for the head and blood, imo it would be best to put some null tag or something saying
"you have no reason to stab the head ..yet"
so that the blood doesnt waste..
I tried early on .. restarting again, to get the mug and cut the head and get the blood (just after execution) and it said "you have no need for the blood right now"
aaahh?
soo best stay away from the head, until its needed, still odd..
grr
anyway on a brighter note its only taken me about 2 hours to get where i got in 4-5 last time!
lol
in terms of almost maxing 100 on stats (minus block)
is blocks max 200? shouldnt it be 100= 100%?
lol