Author Topic: New QfG style game in SCI  (Read 7706 times)

Collector

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New QfG style game in SCI
« on: October 27, 2013, 02:57:08 PM »
Doan Sephim of The SCI Programming Community has been working on a new QfG style game in SCI Companion. It is nearing completion. It tenatively is scheduled to be released around Christmas. The game is titled Betrayed Alliance Book 1 He has uploaded a trailer to YouTube. Enjoy:

<a href="http://www.youtube.com/watch?v=KGXXDEfY-jM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=KGXXDEfY-jM</a>

Blackthorne

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Re: New QfG style game in SCI
« Reply #1 on: October 27, 2013, 07:36:49 PM »
This looks wicked cool!


Bt
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Lambonius

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Re: New QfG style game in SCI
« Reply #2 on: October 27, 2013, 08:06:01 PM »
I only wish the main character sprite wasn't such an obvious paint-over of the Hero's Quest ego.  But hey, it's free, so...cool!
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Bad2DaBone

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Re: New QfG style game in SCI
« Reply #3 on: October 28, 2013, 01:52:46 AM »
Neat!  But why's it in EGA instead of VGA?

Blackthorne

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Re: New QfG style game in SCI
« Reply #4 on: October 28, 2013, 09:10:00 AM »
Cause, I suppose, that's the way he wanted to make it!  I love those SCI0 games a lot, myself.


Bt
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MusicallyInspired

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Re: New QfG style game in SCI
« Reply #5 on: October 28, 2013, 09:43:25 AM »
He's using (purposely) Sierra's original EGA SCI interpreter which doesn't support VGA. You will actually need DOSBox to play this (which will be included in the install automatically, I imagine). ScummVM or an old computer would work too. :)
« Last Edit: October 28, 2013, 09:46:13 AM by MusicallyInspired »

sickfiction

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Re: New QfG style game in SCI
« Reply #6 on: October 28, 2013, 11:27:51 AM »
when you only have 16 colours to choose from you have to make every pixel count
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Lambonius

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Re: New QfG style game in SCI
« Reply #7 on: October 28, 2013, 12:27:14 PM »
when you only have 16 colours to choose from you have to make every pixel count

I LOVE the challenges of EGA art, for exactly that reason.  Every piece is a puzzle to be solved, to figure out the best way to get the visual effects you want with the limited palette.  I'd totally be down for doing an SCI game.  :)
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rogerxy

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Re: New QfG style game in SCI
« Reply #8 on: October 28, 2013, 07:03:31 PM »
Def. gonna play this, looks really cool. EGA Sierra is my favorite Sierra
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Bad2DaBone

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Re: New QfG style game in SCI
« Reply #9 on: October 28, 2013, 10:48:23 PM »
Will the game be typed-prompt?

That worked well in Peasant's Quest but I'm not sure it'd work for new serious games.

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Re: New QfG style game in SCI
« Reply #10 on: October 29, 2013, 12:07:05 AM »
Will the game be typed-prompt?

That worked well in Peasant's Quest but I'm not sure it'd work for new serious games.

It is an SCI0 game.

Blackthorne

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Re: New QfG style game in SCI
« Reply #11 on: October 29, 2013, 08:19:40 AM »
Yes, it has a parser input.


Bt
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Lambonius

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Re: New QfG style game in SCI
« Reply #12 on: January 07, 2014, 01:02:25 PM »
Anybody played this yet?  How is it?  I'm going to have to throw it on the pile of "to-play-if-I-ever-get-free-time-again."  For now...
Lambonius...Rarely has our moderating team encountered a forumite as consistently unpleasant as you, and you've burned through far more chances than you deserved. A person really has to try hard to be so obnoxious that they're banned from AG, but you've managed it and then some.