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Messages - rogerxy

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46
Quest for Infamy / Re: Preview of Physical Tier Rewards
« on: July 01, 2012, 02:15:15 PM »
Not a big fan of the box art, everything else look splendid though, great work!

47
Quest for Infamy / Re: Big Box!!
« on: June 29, 2012, 08:55:05 AM »
I will figure out some cool place and time to take a photo of me wearing the shirt

48
IQ Chat / Re: PLEDGE TO QUEST FOR INFAMY VIA PAY PAL
« on: June 20, 2012, 05:04:12 AM »
Is it possible to see how much that has been pledged via Paypal?

49
Quest for Infamy / Characters based on?
« on: June 19, 2012, 10:07:21 AM »
I was wondering if the characters are based on any fictional or non-fictional persons? I saw Jenny on Facebook so I can only assume that Kit is based on herself. But what about the rest?

50
Quest for Infamy / Re: Continuity/Bugs/Story Issues
« on: June 18, 2012, 08:09:11 AM »
You don't need the fisherman to get the fish oil :)

I can agree that you really don't understand the protagonists motivation to become a rogue, brigand or magic user.

51
Banter and Chit-Chat! / Re: Hello
« on: June 17, 2012, 02:47:01 PM »
Oh damn... working the graveyard shift?

52
Banter and Chit-Chat! / Re: Funny Shit
« on: June 17, 2012, 02:44:19 PM »
 :P

53
Banter and Chit-Chat! / Re: Hello
« on: June 17, 2012, 02:40:39 PM »
Ah, feel the love :)

54
Quest for Infamy / Re: Multiple Paths
« on: June 08, 2012, 10:53:47 AM »
Thank you for taking my feedback into consideration. If you ever need a beta tester, I would be more than happy to participate :)

55
Quest for Infamy / Re: Multiple Paths
« on: June 08, 2012, 09:01:15 AM »
First of all, I will list everything I weren't that fond of. That means that I liked everything else, so I don't sound to whiny. :) The graphics, backgrounds and music are great! All in all I think it looks very promising, hence why I am a backer.

Ok, some of my thoughts:

- The language. I guess this is mostly a matter of personal taste but I don't like words like "awesome", "daddy" and similar "new" words in a fantasy game.

- When you have choosen a path and go back to the guy that gave you the quest (Ian, Prospero etc.) it says something like "Don't bother him until you have done what he asked you". I would like that instead of that response the guy tells you what the quest is again. The reason being, the 1st time I for some reason missed what the quest was, and when I tried to talk to the guy again I just got that message. So I had no idea what he wanted me to do.

- I would suggest to put the mug not in front of the bar maid but rather on the side. It was pretty difficult to see and "pixel hunting" is not a fun part of a game such as this.

Agree with me or not but that's my feedback after playing the demo :)

Cheers

56
Quest for Infamy / Re: Deaths
« on: June 08, 2012, 08:55:06 AM »
I found two so far:

- Getting killed by the beast
- Trying to release the smiths horse when he's looking

I guess you also can get to drunk in the pub? Haven't had time to try it yet though

57
Quest for Infamy / Re: Multiple Paths
« on: June 08, 2012, 04:04:59 AM »
Yeah I also finished the paths now, really like the demo! Are there anywhere I can turn to give feedback?

58
Quest for Infamy / Re: Multiple Paths
« on: June 07, 2012, 05:11:04 PM »
Played thru the Magicians path but now stuck on the Brigands path. Have to smelt the teeth but the smith just won't go away  :o

59
Quest for Infamy / Re: Multiple Paths
« on: June 07, 2012, 10:09:17 AM »
Ah, I did help Ian with the beasts head and the oil. It's replay-time then I guess :)

60
Quest for Infamy / Re: Multiple Paths
« on: June 07, 2012, 09:49:40 AM »
Hmm, tbh I didn't know there were different paths. When do I get the possibility to choose that?

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