Great post BT, almost shed a tear
I've always been there and played adventure games since the beginning/middle of the 90s.
I was there when the abominable 3D Adventure games came and replaced the 2D ones. When legendary series like "Monkey Island" and "King's Quest" made us utterly dissapointed when transcended into 3D.
I was there when Lucasarts promised us "Sam n Max 2" and I was there when the same company cancelled it and at the same time declared they wouldn't do anymore adventure games.
I was also there when Sierra as we knew it ceased to exist.
Having adventure games as one of your biggest interest, everything that happened there was pretty hard. I also agree that the "revival" for me was when I found Tierra a few years later. I didn't know, however, that the adventure game community was still so big, but that was what this "Tim Schafer revival" really showed us.
And here we are.
Even though many have doubted, the future for adventure games looks very bright. We have retired adventure game designers coming back, as well as newer ones (Like you and Himalaya Studios). And here we are. We who never lost faith. And I'm glad to be here.