Since I'd rather not pester Bt with emailed bug reports and other nitpicky things like I did with QfI here's a couple things I found.
First off though, I really liked this game and I was really happy to see the team follow through on improving the production quality of the voice recordings. HUGE improvement over Infamy! I'm really looking forward to Fortress of Fire now.
Bugs:
* Songs played on the lute seemed really quiet for like 90% of the game for me (was using hard mode until the very end). I'm not sure if this is a bug or just my audio setup being out of whack although I don't recall really fiddling with the options panel that much.
* There were some random characters at the end of the text when inspecting the jar on the shelf in the general store. I'm not sure if this was addressed in the small patch or not.
* Jumping over the river bank is a one-way trip even though the game makes it sound like it might be possible to cross back over. (Screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=613440874)
* The rocks in the swamp room where you find the harp are labeled as "Rock 1".
Nitpicks:
* It's odd that neither the general store owner or the seer have portraits. I thought this was odd. Is that a restriction due to how their rooms are designed/coded?
* The "sexist prat" line when inspecting the store counter felt out of place. I laughed, but tonally that felt more like it belongs in something with a similar tone to Quest for Infamy to me.
* I think the animation on the rivers are backwards. I'd have to double check but I swear the narrator/description of the river or lake said water flows out of it, but the animations seem to show water flowing into the lake from the river.
Other:
* Why are we told the general store owner looked familiar?