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Messages - nameless

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151
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 23, 2015, 12:35:04 PM »
Going back and doing it in a mixed order would tell. One weird thing though, in 1.1 I got the piece from the bank first. When I went outside, it transitioned to dark, setting it up to get Kayanna'a message from Kit.

Did you know the sorcerer can get the angel's wings by using the hammer?

152
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 23, 2015, 06:32:56 AM »
Yeh, that's why the broads are always standing guard. Curious that you can only get a few words out of the one on the left.

Couple of odd occurrences in the game:
According to how you speak with Kayanna at the steep stone steps, Roehm asks her how she manages to stuff all of her into her dress, she replies.. only if he tells her how he manages to stuff everything into a cod piece.

During startup, while normal music is playing, if you take long enough before continuing, the music changes to a rock band style.

Found out why the garden scene shows its former glory; don't assemble the four seal pieces until you're at the stone mound with the skeleton and one of the pieces. Put the four pieces together, then walk back up screen and left to the old fountain. the former garden will show as you enter from the east. Doesn't matter what order you find the pieces, as long as you're a couple of screens to the east of the garden before assembling the four pieces.

153
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 22, 2015, 11:34:17 AM »
Stealth 67 and thievery 100 (maxed I suppose). Maybe I'll practice sneaking for awhile and maybe get out in the cold air (in the real world). tnx

154
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 22, 2015, 09:20:34 AM »
Something I'm not clear on; it was stated each of the 3 new rooms were specific to a character. I thought maybe the Rogue could win at archery and acquire a bow, but all he can do is win 50 Bly. The other two characters can do the same thing. The Rogue simply refuses to do anything having to do with sneaking into the barracks.

The Sorcerer also has me completely baffled. In the furnished picture of the new room, the rock on the left jutting out looks about the same as the one at the waterfall that all characters climb down from to get to the Gnoll. Probably just a coincidence.

The Brigand room only took hardly a day to figure out.


Blast it! Surely I'm missing the fact that maybe all three characters don't necessarily have their own specific room.

155
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 21, 2015, 07:23:45 PM »
Only the one on the barracks of the Tyr's Arrows, I suppose.

156
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 21, 2015, 04:44:49 PM »
 :-[ Ah, for crying out loud  :-[
Well, off on an arrow hunt. Only two I've seen is near the large fountain and on top of the barracks.

Two people comes to mind who used "Well" a lot; Maggie in the thieves den, and Ronald Reagan.

157
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 21, 2015, 01:51:12 PM »
Ah ha! just imagine at night. An arrow?
Talking to someone. hm...

Lots to go on. Now I have a reason to celebrate; maybe a couple of blt's on whole wheat.

>

Had a couple of BLT's and chocolate milk. Didn't have any extra insight to the two rooms. I haven't pursued the sorcerer room any extra yet. I did see two giant arrows in Tyr but haven't figured those out yet. Looks like all I've accomplished today is some extra cholesterol from the blt's.

158
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 21, 2015, 11:04:39 AM »
Ok, so one area shows the character standing on a rock with lots of rock cliffs around with waterfalls and streams. I think I've tried floating about everywhere and one likely place, Roehm says there's nothing over there that inerests him. Unless something has to be done to make the other side interesting; do something, talk to someone, or do some reading (darn I hope not another one of those reading and wizzing scenarios.

The other character is standing inside somewhere with an indoor spa or pool. The change log says to climb inside here, but from the outside, Roehm refuses to even try to climb anywhere. At a certain time, after some event or events?

I know this game inside out, yet this 1.1 extra rooms, for now, have me stumped.

Cmon, anybody, throw me a bone here!

159
Quest for Infamy / Re: Are save conversions still being offered?
« on: February 20, 2015, 08:07:43 AM »
Assuming the save I sent went through, ignore it. As you know I've since gotten past the problem area, resolved by the newest download. Thanks for that. Concerning certain rooms, a change log can reveal a wee bit of insight

160
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 18, 2015, 05:38:43 PM »
Yes, in the slaver's house is a cubby hole with a max health potion to replace sleep and food. Did this as a Rogue. Maybe all characters could access this slaver stash. Other than the Hummel room, I still need to find the inside spa and the room with the rocks and water falls. But which for the Sorcerer or Rogue. I think Rogue/spa and Sorcerer/rocks n falls. One place I can think of for the rocks and falls, but haven't figured how to get there. the Sorcerer refuses to float in that area.

Today the 19th. Sometimes, reading change logs gives vague clues;
Spoiler (hover to show)

161
Quest for Infamy / Re: Re: In search of the new three rooms in 1.1
« on: February 18, 2015, 02:20:40 PM »
AHHH...
That narrows it to the other two rooms. From the three pictures let out;
Spoiler (hover to show)
Late afternoon here on the 18th. Figured out what character can do more than eat cake.
Spoiler (hover to show)

Now, concerning the obvious choice for the Rogue.
Spoiler (hover to show)

162
Quest for Infamy / Re: In search of the new three rooms in 1.1
« on: February 17, 2015, 07:38:21 PM »
AHHH...
That narrows it to the other two rooms. From the three pictures let out;
Spoiler (hover to show)

163
Quest for Infamy / In search of the new three rooms in 1.1
« on: February 17, 2015, 02:40:17 PM »
Currently again playing as a Sorcerer. During one of Rayford's quests, rescued some slaves:
Spoiler (hover to show)

164
Quest for Infamy / Re: QFI 1.1 crypt problem
« on: February 16, 2015, 01:36:37 PM »
Brigand is now ok also. Just needed to clean out the registery and defrag the hd.

It was mentioned that there's 3 new rooms, each for the 3 characters. I found a new room that all three characters can enter and eat a piece of cake.

I remember that when everyone was trying to find the secret bar, that a lot of subtle information was given out.

Now concerning the 3 new rooms in 1.1, can someone start offering vague hints at the least? What general area each is located. Please don't say that they are found in a similar fashion that the secret bar was!

In the mean time, guess I'll start another character and start doing stuff out of the ordinary, without regard of quests or time.

165
Quest for Infamy / Re: QFI 1.1 crypt problem
« on: February 15, 2015, 07:08:36 AM »
Playing as a Brigand, crypt problem with Rayford has finally been resolved. However, instead of Hummel entering the crypt and eventually turning into a beast, once Roehm says there's nothing in there, there's an immediate fight with the beast. The resulting corpse can be conversed with on the same subjects that were discussed at Hemmel's place in the far north.

Playing as a Rogue, everything goes exactly as it should; Hummel shows up, you talk, you fight the beast, Rayford show up and you're thrown in jail. Same for the Sorcerer, everything ok in the crypt.

Previously thinking that difficulty sneaking in critical areas had been increased, simply set game speed to lowest. Now you won't be tripping over rugs, getting caught, etc.

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