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Messages - Blackthorne

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1351
Quest for Infamy / Re: GameHorder's Playthru (spoiler alert)
« on: August 02, 2012, 10:26:28 AM »
Awesome!

Bt

1352
Quest for Infamy / Re: Designing Quest For Infamy
« on: July 31, 2012, 09:51:57 AM »
Yeah, passwords or word puzzles, etc.


Bt

1353
Quest for Infamy / Re: Designing Quest For Infamy
« on: July 31, 2012, 07:57:01 AM »
I would love to see a parser system in QFI, it's tough to program but you can allow some really wacky stuff with it.

Yeah - I don't want to implement a full parser in the game, but I've been thinking of some puzzles that might require a parser.  Not sure yet, though.


Quote
I see you're going with a QFG4 style combat system, was that your first pick or are you considering others?

Well - honestly, we were trying to think of ideas for a combat system - and though it might seem a little like QFGIV, there's definitely elements of games we played growing up in there - like Street Fighter II and Mortal Kombat.


Quote
PC only, or are you looking to put this on a console as well? The movement would port nicely to a controller, but you might have problems with pixel hunting.

Licensing for consoles, like Xbox, is ridiculously cost prohibative for a little group like us - but there's this new console on the horizon, OUYA, which is powered by Android.  I'm definitely looking into publishing the game on that platform.

Also, good to see you around these parts, sir!


Bt

1354
Quest for Infamy / Designing Quest For Infamy
« on: July 30, 2012, 08:18:37 PM »
So,  you know - I love writing. I like making worlds come to life with just the words, and I like seeing where things go.  It's even more fun when your writing is brought to life by collaborating with an amazingly talented group of people!

So, I'm writing more and more of the intricate bits of Quest For Infamy these days.  The wide swath and overall plot and picture of QFI has been set for a long time, but now filling in the blanks - character interactions, quests, and especially puzzles are being filled in.

What kind of puzzles do you enjoy in an adventure game?


Bt

1355
IQ Chat / Re: Paypal
« on: July 29, 2012, 07:25:44 PM »
So can we still support the game via Paypal, even now that the Kickstarter is over?


Yes, you can!  Check it out here.

http://infamous-quests.com/home/index.php?page=paypal

Bt


1356
Banter and Chit-Chat! / Re: London 2012 open ceremony
« on: July 28, 2012, 01:58:56 PM »

Also, Paul McCartney looked really sick to me.  Though, hey, Mike Oldfield showed up to play live!  That was sick.


Steve, you're killing me!  The appropriate usage AND the slang usage in the same line.  I should smack you.

Heh heh.  I knew you'd get kick a kick out of that!


Bt

1357
Banter and Chit-Chat! / Re: London 2012 open ceremony
« on: July 28, 2012, 11:38:09 AM »
I liked it; but for the American Broadcast, NBC had Matt Lauer and Meredith Veira giving commentary over the whole thing - their banter was annoying and banal, and they kept "explaining" things.  I know some Americans might not "get" it, but just let us watch it.  It was tedious and annoying because of that.

Also, Paul McCartney looked really sick to me.  Though, hey, Mike Oldfield showed up to play live!  That was sick.


Bt

1358
IQ Chat / Re: Hello Kickstarter Backers and QFI fans!
« on: July 23, 2012, 11:53:46 PM »
Sorry, Chad.  I've been posting on Twitter and sending out official updates through Kickstarter.  I was gone this weekend, though.


Bt

1359
Quest for Infamy / Re: oil
« on: July 19, 2012, 05:00:24 PM »
Exactly!  Explore!  The night is dark, and full of terrors.  Well, that, and other things, sure.

Bt

1360
Quest for Infamy / Re: oil
« on: July 19, 2012, 01:55:36 PM »
Yeah.  He's not.


Bt

1361
Quest for Infamy / Re: oil
« on: July 19, 2012, 10:15:40 AM »
They used to get oil from whales...

So true.  Volksville suffers from a lack of Moby Dicks, though.  Yet it does have a fisherman.


Bt

1362
Quest for Infamy / Re: oil
« on: July 18, 2012, 08:52:36 PM »
It's near Volksville.


Bt

1363
Quest for Infamy / Re: Behind the Scenes: Prospero
« on: July 18, 2012, 03:08:29 PM »
Yes, Prospero is of course named after the character in the Tempest.  I always liked the name, and I've always enjoyed the play.  I thought it would be a great name for our Sorceror.


Bt

1364
Oh!  That's a different version that the one I posted Jerm!  Yours is made in actual SCI!  The one I linked is made in AGS!  Wow!  Two different versions!


Bt

1365
I have it, and here it is, to share with the world!

http://www.infamous-adventures.com/qfi/bc_remake.zip

I did find the author's site for it, the game is there too, but I put it on my server just to be sure. "Dream Master" is his name.

http://tg_comics.tripod.com/bc.html


Bt

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