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Banter and Chit-Chat! / Re: How LucasArts Fell Apart
« on: October 03, 2013, 11:16:34 AM »I'm afraid that this happens everywhere, not just in the games industry. With any commercial business, the main goal is to make money for the shareholders (and it's not good enough to simply make a profit, there must also be year on year growth). Often people at the top are lawyers/accountants and likely also risk averse to spending money on something that may be great but unproven (or in this case, not in line with the branding or direction they want the company to take). They also tend to look at visible obvious costs, but fail to consider lost opportunities or hidden costs.
And often they look for short term gains in order to make themselves look good for their end of year bonus, neglecting the long term good of the company, and even leaving a mess for someone else in the future to clean up, when they have long moved on. It basically comes down to greed and selfishness.
Modern corporate culture. They are now so obsessed with quarterly profits and cutting overhead to he point that they are perfectly willing to sell off the long range viability of the company. In other words, converting a company's future to year-end bonuses for the greedy "takers" at the top.