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Quest for Infamy / Re: Designing Quest For Infamy
« on: August 03, 2012, 04:24:19 AM »
I agree that Conquest of Camelot was a fantastic game back in the day! The puzzles, riddles, and copy protection via the book were well thought out. It was a tough game imo. I never got much satisfaction from that final fight with the saracen as i was weak from poison. Back on track, So far the puzzles have been pretty good. The comedy writing in particular strikes my sense of humor. As i understand it the games story is mostly complete i may be wrong about this. Puzzle wise as long as there isnt some tedious friggin maze or path to trek thru i will be happy.(like the cliffs in KQ3 from the house.) A time based quest would have merit and be challenging.(there is already one in the demo) Also well thought out logic puzzles is a staple in old school adventure games. Just don't have pixel or click hunts as i like to call them.