Author Topic: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...  (Read 10693 times)

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Athanasius

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Hello everybody,

I'm enjoying your wonderful game and really like almost everything about it so far. But unfortunately I seem to have encountered a nasty little bug: I'm playing as a Sorcerer, got the open lock-spell and tried to open the door at the meat-house on the town square (market place?). As it was dusk and not night, the spell didn't work - but something changed nonetheless: My mousewheel didn't work anymore ingame: I couldn't cylce through the actions with my mousewheel. I saved the game right after and tried to reload the savegame, even restarted the game, but the problem wasn't solved. I think the savegame itself is corrupted after my failed spell attempt. Only when I took an earlier savegame, the mousewheel worked again.
The problem is reproducable, I've tried it at least three times. As I prefer the comfortable mouswheel-cycling, I wouldn't like to use rightclick. Is there anything I can do?

Cheers and thanks!

Athanasius


Kaldire

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ah the blacksmiths home i had that happen a few times in 1.0
as for the save no clue want to send me it so i can check if the save is ok or if its the games dats?

lemme knows

my email is in my profile i believe
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Athanasius

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Hi!
That's absolutely strange: I've restarted my computer some minutes ago and started the game up to try to reproduce the issue again. As I said, it was highly reproducable yesterday, but now, doing exactly the same actions and using the same savegame I can't get the bug to happen again... I'm confused...

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That is strange; I actually just sent a new build into GoG this weekend; hopefully they'll get it up this week.  I'll see if this bug still happens, though.


Bt
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Athanasius

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Ok, here it is again... now I've made a savegame before casting the open lock-spell and one after (with the malfunctioning mousewheel). Do you want the savegames?

One question: Can I use my savegames with the newer version you've mentioned or do I have to restart the game?

Kaldire

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i think, cant say, but the only save loss is the 1.0 to 1.1
and even then bt CAN help

as for the saves.. i have gog and steam ver,  didnt notice steam was updated further than gog... odd

but that issue did happen to me a few times
didnt stay when loading , its why i offered to check the save,
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Athanasius

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Ok, thank you for your assistance. I've uploaded them on Mediafire. All you have to do to reproduce the issue is to use the spell on the door.

http://www.mediafire.com/download/73xldbzdtj7w6tv/qfi+saves.rar

Thank you!


Kaldire

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strange.
i tried on the gog and steam ver

both  dont ALLOW me to use the spell, saying you cant cast that on this..
even loading the save after the "bug" still all works fine

so its the gamefiles not the save game, save is not corrupt

but the game shouldnt let you touch that door, there is nothing there mate.. move along :)
but yea tested on steam and gog, the spell works but says cant use that here, and nothing is hurt in the game,

and loading your save, all works.. so id say reinstall, since gog cant verify files, and backup saves and move em back to the location, and if you want backup the DAT files, so u dont lose time or achievements etc in game
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Athanasius

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Now I'm utterly confused.
If I try to use the spell on the said door, the game doesn't allow me to do it: It doesn't say I can't cast it on the door, instead it informs me that I cannot do that in daytime - after that message the mousewheel-cycling doesn't work (cycling with rightclick still works). I've not encountered the problem anywhere else, only at this place, so I think I'll continue playing and wait for the update next week until I reinstall it. I'll keep an eye on that mousewheel though. ;)
As long as it's nothing gamebreaking I'm happy...

Thanks for your assistance, although I'm even more confused now. ;)

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yea its confusing, me id suggest trying to reinstall the game, backing up the DAT files
leave them out on desktop and remove all saves backing them up also,

backup saves and dats
then uninstall
go to the dir manually 
and delete it the left over files and dirs and the save games folder
reinstall the game,
dont replace the dats or saves yet

start up the game
make a new save at the intro,
go into the save folder and copy the 2 saves u showed me over back into it without the dat files
play the game and restore

then if that works try replacing the dat files again so you have in game achievements

problem with gog is no verify files, and really could be anything but i had that bug on the door for the blacksmith (one of the houses you can rob)
you can do nothing to the food vendor there night day or any time.. though you can get some funny dialog when doing stuff to the apple merchant etc

my suggestion? just avoid that door..  but first test what i suggested if ye wants   wont hurt anything.
just back up everything first :)
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Athanasius

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #10 on: April 27, 2015, 12:56:23 AM »
How is this possible? Ok, step for step:

1. I redownloaded the GOG-Version of QfI (just in case)
2. I copied the two savegames (the two I've uploaded) and the dats
3. I installed the game on a different PC with a different configuration/OS (Win7)
4. I started the game, made a save and quitted the game.
5. I copied my two savegames in the folder (not the dats)
6. I loaded the first savegame (the one when the mousewheel still works) and tried to reproduce the bug.
7. The bug happens, just exactly in the same manner it happened on the other pc, reloading doesn't help.

So it's basically the same situation. I can't understand why the two savegames show nothing of the issue on your system. Do you have a different GOG-Version of the game?

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #11 on: April 27, 2015, 07:20:48 AM »
my gog is 1.1 standard,
though as bt mentioned a few patches are going out to others   other than steam

but again, i cant recreate that bug with those saves on my pc,
tried 2 different os's also and one was a clean install of windows

not sure mate but, the saves arent the issue on this end.
* Kaldire is totally confused

as someone once said.. "if i cant replicate it i cant fix it!"
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Athanasius

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #12 on: April 27, 2015, 07:35:14 AM »
That drives me crazy. Ok, it seems to be a minor problem, nothing gamebreaking (I hope), but I don't understand it at all. Especially after I did everything on a completely other pc, changed nothing and inserted only the two savegames.
I think I'll give up on it. Live is short after all, and I want to play this game so badly. ;)

edit: Ok, the same issue reappeared - but with another spell - this time the telekinesis-spell. In the savegame I've uploaded ( http://www.mediafire.com/download/sgbebzddbix4eab/agssave.rar ) you stand at the tree in the north woods, were a bird's nest is. I've tried to "get" it down. The spell doesn't work (the game informs me, that I can't use the spell here) - and after that: The mousewheel doesn't respond (again, rightclicking works as usual, everything fine, but the mousewheel seems to be stuck). So the problem I have seems to have to do with trying spells on objects not intended for it. In the savegame, you still have to use the spell on the bird's nest.

edit 2: Ok, I have to correct me again: The problem appears everytime I use a spell on something not intended for it. I've tried to use the unlock spell on a tree (just to try), and the game says "You can't use the spell on that" - after that, mousewheel is broken. Same thing if I use the telekinesis-spell on something that isn't fetchable. So it seems to be in the gamefiles indeed. But if we both have the same version of the game I can't understand it.

Kaldire

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #13 on: April 27, 2015, 08:04:03 AM »
odd as ive done that in 1.0 and 1.1

the nest ,  stop trying nothing to see here folks :)

oddly i tried the save again,  worked just fine, saying something like you dont need anything there what is this kq? etc like the sand on beach in southwoods

mouse wheel.. imo just dont use it,  do the classic style of going to the top of the screen and clicking, its how the ole scho players do it, (mice never had wheels for a while) and before that.. no miiiicee

i miss parser interface .. would be neat to add even a few parts of a game like qfi as parser or text based advent lol

anyway tried both links  and i get what seems to be different messages even on the usage of the spell,
but either way, mousewheel works and id hardly consider that broken, (i never used the mouse wheel ever in qfi 150+ hrs
I should have to test it but,  i am now, its working as intended idk..
id say if the crew wasnt so busy shoot them a save but.. thats for them to pm ye abouts

i can say ive tried! works fine on my end!

1.0 was better for spells like that as you didnt have to point at things,
(try opening the out house door twice,  then get infamy which all know about)
THEN use unlock on THAT outhouse door and watch more infamy again,  buuug :)

but nothing game breaking or such

still annoooying and confusing esp from a testers view.. since i cant replicate this argghh
sorry i wish i could help more mate..

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Athanasius

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #14 on: April 27, 2015, 08:20:57 AM »
Thank you for your endurance! :)

Well, the game is about exploration, isn't it? And it's about badassery - so I want to be able to kidnap little bird babies! :D

I've tried to open the door of the tower under the vantage point - now that's a place where I'm expected to use the open spell, and even there, the mousewheel is stuck afterwards... I'm comfortable of using the wheel, because if I use rightclick, it tends to cycle too fast sometimes (it sometimes overjumps one action).


Kaldire

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #15 on: April 27, 2015, 09:10:15 AM »
i cant speak for all
but i know bt and i believe klytos all mentioned they move the mouse to the top of the screen and click the option they want, or use hotkeys, not the mousewheel,

again as for testing everything   hell yea!
thats better done in beta or such to find the bugs, but, thats how ya do it!

just odd that the same spell no matter what you seem to do causes this,
and so far ive been able to do nothing with the nest, just a standard sierra tribute i believe, as well, every game almost had one.. kq and qfg lol

id wish to set the tree on fire

also in the 1.1 patch there is a tree that rohem goes, nah i just dont feel like climbing that one, not sure as in 1.0 you could climb it.. didnt do anything but yea..
still loads of bugs, but the game just rocks

again though im not sure how well the mousewheel was tested, coming from the era of no mouse or mousewheel its just a habit to NOT use that.. and dont right click that does go to fast, just MOVE the mouse to the top of the screen , the game pauses tada (or use the help hot keys)
like ole LA games
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Athanasius

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #16 on: April 27, 2015, 09:29:02 AM »
I've played them all back in the time (everything from LA and especially the QfGs from Sierra), but today I appreciate the little comfort a mousewheel gives me.

But you are right, friend: The game rocks! I have Pillars of Eternity and Divinity Original Sin here waiting for my love - but QfI beats them both for me at the moment. I'm happy that the great Adv/RPG-Mix-Genre lives on. :)

Athanasius

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #17 on: April 27, 2015, 11:13:52 AM »
FYI: Over at GOG, a kind soul (programmer chucklas) had a helpful tip: If I enter the spellbook without choosing a spell and exit it, the mousewheel works again. I don't ask why, but it does. :)

Kaldire

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #18 on: April 27, 2015, 12:57:09 PM »
neat fix!

glad he could help, strange though i cant replicate it !
grrs

pillars   aka baldurs gate new game :)  its, well, mind numbingly boring, gets to a point where to many issues and to many backers in the game which make someone think the SOULS are important when they are just backers, and sooo many plaques on the walls with names.
i wouldnt say its a bad game at all, but, it becomes more a chore to play than it is fun,
to many things like the keep upgrades that dont need to exist, the whole keep is pointless really,
tooo many issues for that game for me, near the end i just started attacking everyone just out of boredom

divinty.. ick...
but to each his own

im shocked you havent played QFI totally yet, me pushing 150 hrs in it .. mainly testing then there was the BT IQ bar hunt hehe

and hey man if you love the mouse wheel ! keep trucking, just saying i cant replicate it, and never tested it to well as i use the hotkeys or the top bar
just used to the old days of no mouse wheels :)

anyway whoop whoop on the spell book fix
maybe he has insight on whats causing it since there IS a fix. would imply knowing there is an issue.

:)
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Athanasius

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #19 on: April 27, 2015, 01:21:30 PM »
Pillars isn't a bad game, not at all. In my opinion it deserves the Baldur's Gate-comparisons more than anything else in the last ten-twelve years (man what was I disappointed by Dragon Age, the so called spiritual successor), but I don't think it can beat BG and PS:T. And the whole soul-thing with the backers is really annoying, you are right. And as for Divinity - I bought it mainly because I've read so many Ultima VII-references about it. It definitely isn't a new Ultima VII (Driftmoon gives me more UVII-vibes) and when I began to play it, I thought all the time: "Ultima VII made this better" (for example, Divinity doesn't even have day-night-cycle, which is a crucial thing for me)  :D Well, I'm too spoiled by the great classics I think.
That's also a point why I love QfI: It takes an almost perfect gameplay-formula and enhances it with own ideas without getting to far away from the origins, while using a new narrative approach and telling a own story. It's classy and modern, familiar and original at the same time. And that's the best thing I can wish from a game. :)

Ok, that was quite a bit OT, terribly sorry chaps ;)

Kaldire

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Re: Bug (1.1, GOG-Version): Mousewheel not working after open-lock-spell...
« Reply #20 on: April 27, 2015, 02:06:59 PM »
no pillars isnt a bad game at ALL
just there is much wrong with it

1. it uses a system that tried to mimic the old dnd style but cant use anything related
this leads to skills that are pointless, having say monks being thieves with no dex and picking locks and traps etc
also not many skills and spells are picked for you unless you are a mage which blows

2. the ammount of filler crud is overwhelminly sad. the souls and the plaques are nice for backers but flood the game with pointless stuff you think might be important say to reach to a soul when really its just a backer.

the filler also includes the keep, being pointless truly, time is also pointless which is odd, you can just rest build rest build and have the keep maxed out in just a few minutes with enough gold. which i never spent on anything in the game ever.

3. gold= pointless  enchanting  potion making  scroll making and using  all pointless really

the game itself id give something like blackguards ranking of 4/10 or 5/10  not high but not low either just meh, glad i didnt back that game.

as far as divinity, driftmoon does give that vibe more for sure, but idk i just really didnt like divinity,
i did play and liked pillars until near the end and then it just gets really, long drawn out and boring

qfi on the other hand never got boring, i mean really 150 hours and i am pleased to say i still find new crap ! :) awesome awesome  9.5/10 for qfi
sorry again its OT  haha
i buddied you so wanna chat games hit me ups

and im really GLAD that fix worked for ye'

PS im spoiled by great classics also, games these days (most) just dont have that "savoir faire"

but im an infocom nerd and again i just keep going TASS TIMES IN TOWN TOWN  BT GET ON IT!!!!
hehe
use unreal on that sucker and lets make it happen

:) way ot

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I can reproduce the mousewheel bug at will - trying to cast the unlock spell breaks the mousewheel for command icons. Opening the inventory fixes it - looks like the scrolling is re-established and it keeps working after closing the inventory.

I'm using the GOG 1.1 version of the game on Windows 8.1.

Kaldire

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its been looked at
i tried it on gog and tis true

steam ver works however.. its prolly just not patched up yet  bt and kyltos cant make gog put it up faster i dont think.
but its odd its not updated yet.

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