I think there's something to be said also for the amount of high-profile projects that were technically abusing what Kickstarter was supposed to be all about. First you had Jane Jensen's "Send me a ton of money to launch a studio that might create an as-yet-unspecified adventure game," and then the worst of it was the Penny Arcade Kickstarter to make their site ad-free, which was basically the Penny Arcade guys playing a joke at Kickstarter's expense--except that they gladly took the money when it turned out to be successful. That project, for me, was the moment that Kickstarter itself essentially sold out---they allowed the project, which was a blatant violation of their Terms of Use, to go forward because Penny Arcade was a high profile company and they knew they'd get a nice fat cut of the funds raised. That kind of shit gives the whole crowd-funding process a bad name, and makes people not want to support it.
Frankly, I think Kickstarter itself is kind of full of shit--but it did work out well for us, though, so I guess I can't be too irritated by it. Then again, we are EXACTLY the type of gaming project that Kickstarter was created to support, so go figure.