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Messages - Corrigan

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46
Yay! Thank you lovely lady!

47
Quest for Infamy / Re: EXCLUSIVE PREVIEW - Big Box Art
« on: February 03, 2014, 09:52:52 PM »
The more art I push out of it, the emptier it gets so there's room for one more in here, Justin!

48
My Little Paladin: Serena is Magic

49
It's a pretty great article, huh? :)

50
I've been working behind the scenes for about a month or two on a little secret game project with a bunch of amazing devs from throughout our sector and it has now officially launched, a secret no more!

Serena is a (slightly twisted) love letter to everyone in the adventure gaming community, a thank you for all the support and solidarity that has been shown in the past months and as far back as the beginning of the adventure game revival.  It is dedicated to our good friend Serena Nelson (Intendant_S) with much love and respect, but available to all to play.

Others who worked on this game include Agustín Cordes of Scratches and Asylum fame, plus the rest of the Senscape team, Jan Kavan (J.U.L.I.A.), Brandon Blume (Mages Initiation), Troels Pleimert (The Space Quest Historian), Simo Sakari Aaltonen (games writer and proofreader), Frederik Olsen (Vohaul Strikes Back), with voices from Josh Mandel, Scott Murphy and Sarah Wilson (PushingUpRoses) and contributions from Laney Berry (St. Christopher's School Lockdown), Ben Chandler (Blackwell series etc.) and many more!

You can download and play the game through Steam for free on pc, mac and linux.  Here's a wee link:

http://waitingforserena.com/

51
Banter and Chit-Chat! / Re: Al Lowe Leaves Replay Games
« on: December 14, 2013, 12:38:48 PM »
I thoroughly enjoyed it also.  I loved the backgrounds, even though there was sometimes a bit of a disconnect between them and the sprites.  That's something I've always admired the third Monkey Island game for.  A lot of people dislike the direction the art and design took for that game (I will always love the first two, they were absolutely perfect in my eyes) but the cel shaded characters allowed for a lot more expressive animation to be created in a much shorter time, and the backgrounds were a really good stylistic match for them.  The LSLR characters didn't fit into their world quite as well, but had they had a bit more money and time to extend the animations it would have gone a bit of the way to bridge that gap.

The game was short, and pretty easy, but being a remake of a short game that was only really harder because of the limitations of the day, that was to be expected.  It was only ever really intended as a showhome to garner the support and go-ahead for future games, as I understand it, it's just a shame those won't be going ahead as planned.  I know there is a feeling of regret in the community that the outcome of this "victory" also makes the future of LSL quite unsure, but between that and letting someone behave however they like just to ensure a few more games get made (knowing also that the making of those games is going to be in a hellish working environment for anyone involved), I think it's for the best.

52
Banter and Chit-Chat! / Re: The greatest movies of all time?
« on: October 23, 2013, 08:38:17 PM »
I grew up with both of them, I wanted to work at Jim H's Creature Shop when I was really little!  I had a short taped off the tv called Monster Maker which was about a boy who wanted to make creatures for monster movies, well worth a watch too if you like Labyrinth and Dark Crystal :) I think it's on youtube in full actually, I watched it again fairly recently.

And yes, David Bowie, hnnnnghhh...particularly in the ballroom scene and the escher room!

53
Banter and Chit-Chat! / Re: The greatest movies of all time?
« on: October 23, 2013, 06:30:37 PM »
Out of all of them I prefer Search for Spock, personally! But obviously the greatest movie of all time is Labyrinth, everyone knows that.

54
Banter and Chit-Chat! / Re: Differences in English/Slang
« on: October 09, 2013, 10:23:34 PM »
heh heh heh fanny pack.

55
Banter and Chit-Chat! / Re: The Miley Cyrus Appreciation Thread!
« on: October 05, 2013, 02:15:55 PM »
Dude, could you try and keep all the paedo/rape joke chat to a minimum while you're on here, it's just not appropriate and not necessary.

56
IQ Chat / Re: Interested in helping us test Quest For Infamy?
« on: September 05, 2013, 05:53:57 AM »
And not getting paid any of that bothersome money.  What a good deal! :)

57
Neverwinter Nights 2 has a great storyline whether you choose to be good or bad, same for playing anything in the Imperial faction on SWTOR, although even when I try to play a Sith, I still end up making all the light side choices because I'm rubbish at being mean.  I tried to make an evil character in Fable once and failed at the first hurdle because I couldn't deal with making the wee girl cry, and had to give her her teddy back.  All in all, it's a good thing there aren't too many games like that, or at least there are ones with a choice, or I wouldn't be able to play them!

58
Banter and Chit-Chat! / Re: Oculus Rift
« on: August 23, 2013, 12:54:02 PM »
Can't. Be. Unseen. ><

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Banter and Chit-Chat! / Re: Oculus Rift
« on: August 23, 2013, 10:51:34 AM »
Free bald eagle and Stars'n'stripes bathing suit with every purchase!

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Banter and Chit-Chat! / Re: Oculus Rift
« on: August 23, 2013, 09:58:37 AM »
I don't have a problem with the feeling of immersion in games, in the sense that it's a good measure of how engaging the story is, and how cohesive the world they created is that you could get wrapped up in it and lose track of time, but I like that barrier between me and the action.  I like to sit on my couch and hold a controller, or at my desk with my mouse and keyboard.  I don't wanna have to jump around and wave my arms like a nutjob to make things happen in-game, and wearing a big daft scuba-mask headset just to see it doesn't appeal much either.

Bottom line, you can be immersed in a game the same way you can with a film or a good book.  They don't have to strap it to your face.

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