The Kraken is an interesting game design choice. The animation of Roehm getting picked up, eaten and then cutting his way out is over 100 frames (think in terms of animating a cartoon if you don't understand what I mean by frames) and they're full screen frames (320x240) so I'm pretty sure that took Jason about a million hours to make! I say this because the options available don't take into account doing a new and different animation, which isn't happening.
Option A is what we did, always give the lungs to the player. It's a bit wonky when it comes to reality because why would Roehm need them? Option B is what you've suggested, it doesn't pop out of the water until you've met the Necromancer. This is more wonky in my view because why would a creature only come out because you've talked to a completely unrelated person? There's no internal game logic there. This choice, like a lot of choices in game design, comes down to what I feel is the lesser of two evils, or the more logical of the two options.
simple for option b!
allow the necro when casting the spell hex on you, to make that a hex that calls forth the beast,
hence you go to the scene with the kraken before necro, nothing happens, maybe put some skulls or BEWARE OF THE KRAKEN
something like such
after the necro, during the first hex, could have been said by the necro that now head out to the pool of radiance (dnd reference there) and this hex shall call forth the beast
but either way works imo you are right option A is the less wonky, but if done right, my option b would rock!
so that would be being cursed with that spell then being told this will now anger the beast into coming from the depths, (or even more simple, make a scroll or item that calls forth the beast ;p)
either way i loved that scene..
and as for the animation, yea not many people do know what it means,
but HELL I DO
and yeaaaaaaaaa
million hours well no.. but sooo many fark yes..
its a nicely rendered scene esp with the double death (kraken dies or rohem) both are beautifully done
dont change a single thing! imo
just seems with a bit more input some really funny stuff could be added (id love to mod this game)
again little refs that you already added soooo many of
but I never get enough of those
how many people even got the bill and ted joke?
prolly not many unless ye be old
put them in the iron maiden! EXCELLENT!!!
execute them.. bogus!
tell jason, beautifully done on that kraken well worth the effort ! I hope he feels the same
and hell yea your testers did a great job vs other games! i MEAN THAT
of course they will always miss something fans are bound to try thats off the wall
lol
but helll this game.. just awesome hehe
but I dont think I need to preach that here to much most already agree
id just really love to mod odd stuff, monty python refs, joe dirt refs, three stooges, so many things id love to add some of which would be animation and take forever AND require the original game files which I sadly dont see coming fans ways ever..
that would be neat to have open modding allowed though!
double edged sword though
id also mod a home for each class where u can kill things and decorate the home with trophies of kills or wealth, use bly to spice up the place, get some women or ahem men in..
depends on rohems mood hehe
my mind just goes bananas
wish I had a team I was with for making a game the way I want it
but you guys.. prolly as close as it will ever get ! so again TY TY TY for this wonderful game
PS anyone catch the chat with jane today? ooo LAURA BOW COMIN BACK maaaybeee whoop whoop
ahem i digress as always!
id love to help test the next game, so if thats on the kickstarter, trust me, id be really great and many here in these forums would toooo
beta wise i mean
mush n love!
the bombastic and spastic .. sir k-