Oh, well put me down for a hell yea! I would like to check that out. In the memory banks "oh my user... my user.. my user.. are you a user?" Ram- from Tron the original
Love me some
TRON. I remember the first day of 6th grade, telling my friends about this awesome movie I saw over the summer of 1982...
It's getting close to that time for me to get interested in my BiA project again... I've been kind of putting it off, waiting for the QFI 1.1 patch (
HINT-HINT) before I tackle it again.
However, if there's anything in the game I can help you with, let me know. I even scoured the Internet Archive, looking up old websites from the late 1990s when making my own walk-through, even though most of those are woefully incomplete. (Seeing ALL of the text from the resource files certainly helped!)
I DO know there are some odd bugs in the game. Some triggers don't work right, regardless of whether I played the game back in 1996-1997, or even more recently WITH or WITHOUT the version 1.1.0 patch:
• In Chapter 2 - Waterfork: the Contuso Scroll quest can always be completed, but the Contuso brothers might not trigger properly. If not, you simply go directly to speaking to their mother Marnia; if it does trigger, you talk to the brothers first, and then their mother second.
• In Chapters 4 and 7: the bridge between Varnasse and Antara might be blocked the entire game -- even if you (a) talked with the wife of an injured mason in Varnasse (Chapter 2) and (b) talked to the Master Mason in Ticoro (Chapter 3); or, if you simply choose to pay the extortion money to the masons who are blocking the bridge in Chapters 4/7. Just go around up to Korus Landing, and cross the bridge there to head back down to Antara -- although to be honest, there's no reason to go near Antara until Chapter 7 (and even then, it's just to end Chapter 7).
• In Chapter 4 - Varnasse: (a) if you talked with the wife of an injured mason in Varnasse (Chapter 2) and (b) talked to the Master Mason in Ticoro (Chapter 3), then if you talk to the wife AGAIN in Chapter 4, you get an EMPTY TEXT BOX (!). According to the text of the resource files, she's supposed to thank you for resolving the issue (by talking to the Master Mason in Chapter 3).
If you skip talking to the wife in Chapter 2, you'll get the same conversation if you visit her for the first time in Chapter 4. Since you don't know about the beef the Masons have with the local government, there is a different conversation with the Master Mason in Chapter 3 - instead of talking about the masons' problems, you'll ask him about Gregor and the Shepherd's Medallion instead.
• Also in Chapter 4 - Varnasse: a man is hiding out from the Imperial Guards, but sometimes his text box doesn't trigger; you get a "Let's just move on" message instead of his conversation.
Here are some maps, too. This is my "enhanced" world map, with easier to read white lettering, added province names and borders, and some spoiler locations. I also added my own unofficial/non-cannon contribution, "Fork Pass." It actually has a double meaning: I named the narrow mountain pass "Fork Pass" not only because there is a "fork in the road" nearby, but also because it leads to Water
fork.
And should you chose to spend a little money (burlas) to travel around Ramar, here is a map for the stagecoach/carriage routes, unlocked by chapter: