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Messages - Goatmeal

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76
Here's a little no-frills text adventure game:

====================
"INDIE ADVENTURE GAME DEVELOPER 2016"

Start
You are a small, independent video game developer.  Though you have some dedicated
fans, you are not making enough money back on your investments of time and effort to
make ends meet.  Do you (C)ontinue to make games, or e(X)it the game business?
?> __


====================

C
You continue to make games at a loss, because everyone nowadays wants everything
for free.  Due to lack of funds, you eventually lose your car, then your house.  Slowly
starving to death in the gutter, you become resentful at the decision you have made.
Play again (Y/N)?


X
You exit the game business, because everyone nowadays wants everything for free.
Holding your head up high, you remain satisfied with the knowledge that at least the
high-quality of your games gave immense enjoyment to your few paying fans.
Play again (Y/N)?

====================

©2016 GAG ME - The Goatmeal Adventure Game Media Enterprise

Watch for my upcoming Kickstarter!

77
The World of Uir
The Lands and People of the "Order of the Thorne" series

========================================
The People of the Great Realm of Uir — Part 2
========================================

Helena / Queen Helena -
     As beautiful as she is wise and clever, the Faerie Queen is much beloved by her subjects.  Her love of the King's Challenge is rivaled only by her husband's, and she jumped at the chance to take part in this year's challenge.  She is truly the King's match, equal, and muse.  She is not only smart and cunning, but also compassionate, often protecting others before her own safety.  Though she is said to be shy, Esmeralda has never known that to be true; they often chat when the Faerie Queen takes walks around her realm.  {TKC}

Kunchen / Brother Kunchen -
     A Monk of the Order of the Thorne, this older Human (Danthian) was sent to Crann Naoimh by Grand Master Aoife herself.  Since Choden's passing, the monastery there had remained vacant for some time.  By the time Finn begins the King's Challenge, Kunchen has been in Crann Naoimh for a few months, busily repairing the monastery in the Eastern Section of Crann Naoimh.
     In his youth, he played the strings and composed music with the ferocity of a man possessed.  It was Kunchen who wrote the well-known song, "Blessings of Mead" — but every version of that song is actually a variation of his original composition, "The Truth in Mead."  {TKC, BLK}

Patrick / Squire Patrick -
     A Squire of the Order of the Thorne, Patrick is paired with the Knight Brother Caradoc.  After Brother Eoin fails to make contact with Grand Master Aoife, she instructs Sir Caradoc and Patrick to search for Brother Eoin in the Kingdom of Sunlight and discover the cause of the chaos there.  However, upon exiting the cave entrance to the Kingdom of Sunlight, a vicious enemy captures Caradoc and injures Patrick, knocking him unconscious.  Once Patrick regains consciousness, he grabs his Squire's Kit and Caradoc's fallen sword, vowing to rescue his Master...  {FOF}

Pixies -
     Mischievous — some say annoying — winged creatures about the size of a small book.  They are prone to playing pranks on everyone they meet, and are especially adept at theft for their own amusement.  They currently live in a magical tree within a grove located north of the Opus Pond in the Faerie Realm.  {TKC}

Quilhairn / King Quilhairn -
     Ruler of the Faerie Realm, the Faerie King is much beloved by his subjects: brave, strong, and wise.  Once every ten years, the Faerie King devises a renowned contest of cunning and bravery.  The prize is always one wish — whatever is within the King's power to grant — and the title of "Champion of the Faerie Realm."  It was a tradition started by his great-great-grandfather as a way to instill vigilance, heroism, and service during times of peace, not only for the Faerie Realm but for all of Uir.  Quilhairn's life energy is also the source of power for the magical Great Tree, which protects Crann Naoimh and the entire Faerie Realm.  {TKC}

Red / Red Rose -
     Red and her friend, Snow White, are two of the seven competitors for the "King's Challenge"; together, these Eiukian magic users have made it their life's mission to help others — whether it's wanted or not.  Because of their overzealous nature, they sometimes overlook the wishes of those whom they are "helping."  {TKC, BLK}

Regent -
     A member of the Order of the Thorne, Regent was Arcturus's first commander around the time of his disappearance.  Before disappearing for good, Arcturus wrote Regent a letter stating that it was time for his to return home to Avalon; discovered years later, this letter triggered a search for Arcturus's fabled homeland that continues to this day.  {TKC}

Sinister / Lord Sinister -
     A powerful warlord and enemy of the Order, Sinister was rumored to be a great warlock as well.  Over a century ago, while a student of the Order, he eventually went mad searching for Avalon — which he believe held the secret of Arcturus's great power.  Promising a better world to come once Avalon was located, Sinister used his power, charm, and wit to gather an army of followers that rivaled the Order itself.  Unfortunately, his search only brought strife and destruction across Uir as cities and villages were destroyed by his mad quest.  He also created — some say conjured — an army of Vesparum soldiers to carry out his most foul of tasks.
     Sinister was thought to have been defeated by the Faerie Warrior, Faolan, but in truth, Sinister merely disappeared when Faolan entered the room.  As recounted by the crestfallen Faolan:
     Faolan and his fellow soldiers reached the stronghold and fought their way to the inner sanctum; Faolan entered first and saw Sinister in the middle of some arcane ritual.  Faolan was petrified — frozen in place by cowardice.  When Sinister move to attack, he suddenly disappeared, as if sucked out of the room by magic — all the while shrieking and screaming, "This isn't Avalon!"  Then he was gone; his cloak and armor were all that remained of Lord Sinister.  When Faolan's fellow soldiers came in and saw the remains, they assumed Faolan had killed Sinister — an assumption that Faolan failed to correct...  {TKC}

Skelton the Gnome -
     Rude, ungrateful, ornery, and conniving, this Gnome violently guards his ill-gotten treasure hidden in an old tree in the southeastern forest of the Faerie Realm.  Much to his chagrin, however, Snow and Red have chosen him to be the object of their 'assistance' during the King's Challenge.  Skelton claims to have a cousin that lives up in the Mirror Mountains.  {TKC}

Snow / Snowy / Snow White -
     Snow and her friend, Red Rose, are two of the seven competitors for the "King's Challenge"; together, these Eiukian magic users have made it their life's mission to help others — whether it's wanted or not.  Because of their overzealous nature, they sometimes overlook the wishes of those whom they are "helping."  {TKC, BLK}

Stefan -
     This Faerie is the owner of the Crann Naoihm's General Store, which is located in the Western Plaza.  The shopkeeper has a wife and two children, George and Gracie.  He may come across as grumpy at times, but that's because he has little patience for fools.  {TKC}

Tanean / General Tanean -
     After the Faerie Queen was found at the end the King's Challenge, this unknown antagonist sent Vesparum forces to capture her.  Upon hearing of their failure, he mentions that their master — also unknown — will be most displeased.  Next, he sends the Vesparum to the Mirror Mountains, where they...  {TKC}

Ted / Fisherman Ted -
     This Human (Danthian) fisherman is hopeless in love with Glenda, owner of the Potions Shop, but is heartbroken because he can't truly express his love for her — not by song and not with roses.  Often found at Turtle Lake, Ted prefers to fish using a net, and despite his constant bickering with Turtle, they are actually the best of friends.  {TKC, BLK}

Turtle -
     Simply referred to as "Turtle," this large chelonian is Ted's fishing partner.  With over a century of experience, Turtle offers helpful advice on how to navigate the swamp, as well as teach a song to calm swamp raptors — or at least the female raptors.  Often found at Turtle Lake, he prefers to fish using a pole, and despite his constant bickering with Fisherman Ted, they are actually the best of friends.  {TKC}

Vesparum -
     Purely evil creatures created to do Lord Sinister's bidding during the last great Faerie War.  Described as a cross between angry wasps and the Faerie folk, it was theorized that Sinister infused Faerie blood with that of other creatures, resulting in these nasty abominations.  Thankfully, they have not been seen since the end of the last great Faerie War a century ago...  {TKC}

Yamma Uba / The Seer -
     Not much is known about this mysterious soothsayer, other than she knows what is and what will be — should one be patient enough and willing to listen to her.  Her hut in located in the north of the Swamp.  Among the many magical items that Yamma Uba has in her hut are the feathers of a Phoenix in a cage on her workbench.  {TKC}


========================================
THE KING'S CHALLENGE BONUS -
Faolan's Astounding Tales of Adventure!
========================================

     Among Faolan's many stories of adventure:

     • After a night of too much mead, Faolan and Donal of Glondor managed to steal a Golden Chicken from a giant!

     • In the land of Longo, Faolan saved a magic bluebird from a Crocotaur — truly the definition of terror on four legs!

     • Faolan rode a Garfim from the Silver Spire of Syrinda to the Bay of Huegonia in two days — normally a three-day trip!

     • Faolan had tea and biscuits with Brother Niall on the top of Mount Dejardan in the Mirror Mountains; there, Brother Niall taught him the secrets of combat unknown since the time of Arcturus!

     • Faolan once ate a meal at a restaurant well past midnight — he got indigestion, and it was terrible.

     • In the Kingdom of Agnaught, Faolan had too much Naught Draught and became sick; the giant Scnarghs want to fight him, so Faolan used his vomit as a weapon — the Scnarghs were so disgusted that they passed out.

     • Faolan once went shopping with a female companion — he barely escaped with his life.

     • Even with his head stuck in a jar of peanut butter, Faolan still managed to defeat the Hideous Bugbear of Blaeven!


========================================
Sources:
"Order of the Thorne: The King's Challenge" computer game by Infamous Quests
"Order of the Thorne: The King's Challenge" game manual by Infamous Quests
The Infamous Quests website (especially the Blog posts): "www.infamous-quests.com"
     • Including: "Order of the Thorne: Fortress of Fire" promotional materials
Various Q&As and Information from Blackthorne and Klytos of Infamous Quests

========================================

78
IQ Chat / The future of Infamous Quests
« on: July 18, 2016, 02:05:22 PM »
Re: Blackthorne's recent QFI Kickstarter Update (July 18, 2016)
========================================

https://www.kickstarter.com/projects/1992695780/quest-for-infamy-an-adventure-game-by-infamous-que/posts/1632654

========================================

It is truly a sad day here at the IQ forums: the release of "Quest for Infamy: Roehm to Ruin" and "Order of the Thorne: Fortress of Fire" will likely be the last games for Infamous Quests.  Unless things drastically change -- which they likely won't -- this tentative decision is, unfortunately, not wholly unexpected for all of the reasons Blackthorne gave: even if you're treading water, you're not getting ahead...

It should NEVER be forgotten that in the space of a mere 4 years, Infamous Quests was able to produce and RELEASE TWO high-quality crowdfunded graphic adventure games and is in the process of completing TWO more; other fan re-makers and retired professionals with much, MUCH more crowdfunding money haven't even completed a _single_ game* during the same period.  Despite the lack of economic viability for such games in today's marketplace, NOTHING and NO ONE can ever take this accomplishment away from the IQ team.

As an occasional fontographer for IQ and full-time fan, I thank you all for letting us be a part of this endeavor.

At least we have two more games to look forward to.  My appreciation and gratitude to the entire IQ staff for all that they have done, and as the end draws nigh, perhaps they will give us tidbits and hints as to what the last two Order of the Thorne games would have entailed...



*And to those who would minimize the IQ retro-style AGS games in comparison against the size / scope / ambition / complexity of those as-yet unreleased games, I would say that "Quest for Infamy" easily holds its own in those categories.

79
WOW !!!

Thank you SO much for the information, Klytos -- I _REALLY_ dig stuff like this about game worlds !

(As a budding cartography enthusiast, I always enjoyed the maps in the Feist books -- they made the places feel 'real'...)

I will make corrective adjustments to the map as soon as I get the chance.

80
Here is an fan-made atlas for the Great Realm of Uir, giving the general locations of the lands and mountain ranges described in The King's Challenge and the plot prologue to the Fortress of Fire.  My intention is to keep it updated as the other three Order of the Thorne games are released.

Please note that this map is a work-in-progress and subject to change for the following reasons:

1. While we know of places like Mor Claiomh and Glen Morgana, their locations haven't been fully described yet.

2. We don't know of other countries/lands/mountains/bodies of water for Uir at this point.

3. As this is general speculation based on information provided by the game(s), the game makers may have a different idea or more detailed plan as to the exact locations of these lands and landmarks.

As more information is known (further game releases, conversations with game designers, etc.), the map will be changed accordingly.


Quote
UPDATE: 01/23/2022 - The picture hosting website was changed from Photobucket to Flickr.



81
I wonder how many people playing The King's Challenge know that there are actually _2_ different post-credit epilogue endings?

While similar, the alternate epilogue ending gives a little hint as to the fate of the late Brother Choden, who ran the Crann Naoimh Monastery before his untimely death a while back!


Most people playing the game likely played it as expected/designed: in the final battle, Finn plays the Shield song to protect the Queen, while Brother Kunchen works his Orderly magic to repel the attack.

In that epilogue, the Vesparum and General Tanean are concerned about the Bard who defeated their plans of kidnapping of the Faerie Queen, vowing to keep an eye on Finn in the future...

********************

However, the option ALSO exists to NOT play the Shield song during the time allotted.  If Finn doesn't play the Shield song, Brother Kunchen still steps in to repel the Vesparum attack.

In THIS version of the epilogue, however, the Vesparum reveal that they killed poor Brother Choden as part of their dastardly plans -- to get him out of the way -- but hadn't expected another Monk (Kunchen) to be present during their attack.

No mention is made of the Bard, because in this version of events, he failed to play the Shield song; Finn was merely a spectator/non-entity during the attack and NOT an active participant.

********************

Kudos to the IQ Team for this alternate ending!

While the admission of who killed Brother Choden is certainly informative, I'm sure that the "official" canon will be as designed: that Finn saved the Queen during the attack.   :D

84
After reading the Quest For Infamy Official Companion, I realized that completely I missed writing about the cataclysm and the five great nations of Tahrsein -- which was also in the Game Manual PDF (!)

I added this information, along with a new "sources" section, to the first post of this thread. You can jump there by clicking this link:

http://www.infamous-quests.com/forum/index.php?topic=1914.msg28254#msg28254

85
Just downloaded the digital copy of this wonderful book !   :)

Instead of blowing my monthly page allotment at work by printing all 124 pages on the color laser printer there, I'll just have to wait for the hardcopy to arrive in the mail...   ;)


Seriously, this is a jewel, and I cannot wait to put it up on my bookshelf...

...and then promptly take it back down to begin reading & re-reading the heck out of it !!!  ;D


Thanks to everyone involved with this project: all the fine folks at IQ, and the generous contributors to the Kickstarter.

86
Banter and Chit-Chat! / Re: New update at Quest For 3D
« on: March 25, 2016, 05:18:44 PM »

More pics --

The road between Spielburg and the blocked mountain pass to the east:

https://questfor3dproject.wordpress.com/2016/03/20/images-page-updated/

====================

The Healer's Hut exterior (looking back from 1/3 to the Castle), and inside the Magic Shop:

https://questfor3dproject.wordpress.com/2016/03/20/small-update-and-housecleaning/

====================

Replacement of old Unreal 3 engine pics with Unreal 4 engine pics, plus a few new ones...

https://questfor3dproject.wordpress.com/images/


87
Banter and Chit-Chat! / Re: New update at Quest For 3D
« on: March 12, 2016, 06:57:29 PM »
Work on the Healer's Hut, inside and out...

https://questfor3dproject.wordpress.com/

88
Banter and Chit-Chat! / New update at Quest For 3D
« on: February 26, 2016, 08:56:53 PM »
After ~3 years of inactivity, the creator of Quest For 3D is back working on the project and has an update.

He's ported the town of Spielburg from the Unreal 3 Engine to the Unreal 4 engine, and has a day-night cycle video...

https://questfor3dproject.wordpress.com/2016/02/21/unreal-4-port-complete/


...And if you've never seen the amazing test video from a few years ago:

https://questfor3dproject.wordpress.com/video/

89
Banter and Chit-Chat! / SCI Companion 3.0 has been released
« on: February 14, 2016, 01:51:12 PM »
While checking in at the AGD Interactive forums, someone there posed that the most recent version of SCI Companion was released in late January:

SCI Companion 3.0

SCI Companion 3 has been officially released!
• Create new your own classic games using either the SCI0 (EGA) or SCI1.1 (VGA) templates
• Extract resources and decompile original scripts from SCI0, SCI1 or SCI2 games (you can even make patches!)


http://scicompanion.com/

90
Nice!

For a peek behind the curtain, so to speak, here's my swamp map from production. For a laugh.


Thanks for sharing, Klytos!  I tried to do something similar on my initial swamp map before I simplified it...

Instead of generic 'you end up here' that I eventually went with, I tried to show exactly where you left and entered each screen -- green lines for screen exits, red lines for screen entrances, and the whole thing looked liked a messy circuit board!  :o


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