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Quest for Infamy / Re: Boxed version DRM free?
« on: August 16, 2014, 02:42:27 PM »
I know, I watched that version about fifty times since you posted the link somewhere (on twitter, as far as I remember). Most addictive video ever.
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still interesting that the same puzzle exists in another gameThe same puzzle also exists in Might & Magic VI. And the same News/NEWS pun is also used by dervish in Quest for Glory II. I guess it's a rather common play on words.
I'd have KILLED to be able to test a short, linear game with almost no puzzles and NO RPG ELEMENTS. Even testing Space Quest 2 VGA felt like a breeze compared to QFI.Heh, quoted for truth! I used to play through the whole game from start to finish three times a day back when we tested SQ2. Even apart from RPG-elements QFI is non-linear and big enough to make even one play-through a major pain in ass.
Tales of Monkey Island was the last truly satisfying Telltale game, in my opinion.
there will always be bugs, and ttg's rarely if ever PATCHES ANYTHING!!!!Yep, that's what I figured when I found those bugs. As I said, at least it's nothing game-breaking. Just pointed out that ANY game could use more testing than it originally recieved.
Somehow I doubt thoroughly testing a Telltale game takes all THAT long.I just finished playing Tales of Monkey Island yesterday and found three bugs (nothing gamebreaking, though) xD
I'd want to keep it more medieval, game of thronesy. Fable 3 didn't really make a good transition from fantasy to cyberpunkish, imo.Fable 3 wasn't cyberpunk, it was steampunk. Actually, its setting and style were one of the few things I liked about the game (the story was pretty good too). Loved the first game, though.
Roehm is a great character, but i'am more in cyberpunk genre.Who said Quest for Infamy is set in medieval fantasy?
And i'am a little bit fed off medieval fantasy.
where is russian language, stupid pindoses?Russian version is in progress (even though it was never announced officially).