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Messages - Klytos

Pages: 1 2 3 [4] 5 6 ... 26
46
Quest for Infamy / Re: I learned something today
« on: May 05, 2017, 03:49:29 AM »
Yeah that's the one. I lose track of what's been found or not!

47
Quest for Infamy / Re: I learned something today
« on: May 04, 2017, 05:34:14 AM »
The latest Twitch from POS has the easter egg I mentioned.

48
Quest for Infamy / Re: I learned something today
« on: May 03, 2017, 09:55:46 AM »
Oh. I don't know if there's much left that's not been found. I showed the POS Twitch stream one that hadn't been found the other day.

49
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: March 28, 2017, 12:18:08 PM »
I completely agree about staying true to the rules which are already set. Otherwise, why bother playing in someone else's world?

I think Graham could have been expanded a bit, not in the way TOG did though. He's not a hyperactive child. He's a King and before that a Knight. So episode one was before he became a Knight but he still had to show that character to become one. It's just my thoughts and they're worth very little, but I'd have made him an earnest young man who's super serious all the time to the point of fault. Have him develop into a more rounded character as time goes on. That would tie in with the changes his personality went through in the classic games. I'm just spit balling here.

I like AGDI's stuff. I don't like the need to tie everything together into one over-arching story though. Sometimes bad stuff just happens and to be honest, the only really "random" bad thing in the classic series is Alexander being kidnapped. 3-4 flow together, 5-6 flow together.

50
A bit of history here for those who care about such things. Our games have always been 320x200, from back in the freeware remake days to Order of the Thorne and Roehm to Ruin. When we started on QFI we very nearly went with a LucasArts style "always on the screen" interface which was why we added 40 more pixels to the height, that way we didn't have to make 320x160 graphics which is very limited. (The combat GUI is a remnant of that LA concept). When we went with the more traditional Sierra pulldown menu we'd already done a large portion of the town and Volksville Woods backgrounds at 240 height so ... we left it. It's actually been hurt us commercially to have it at the weird square resolution it is, I'm not talking millions of sales but we have had consistent feedback that the letterboxing on some monitors was a game breaking issue for some people.

So the side borders is actually what we're trying to do away with, currently the game displays in side borders on tablets which is something we're trying to port to in the near future. Coming back to a more standard 16:9 ratio fixes that as it upsizes properly. The system Steve described above decides where the screen begins it's display. 0,0 or 40,0 or somewhere inbetween, and the game will scroll up and / or down depending on whether we've locked it or not.

~ Shawn

BTW, I think you're drawing a pretty long line to connect changing a change in aspect ratio to censorship! :)

EDIT: It can't be made optional, to answer that question directly. It's a setting within the game engine that can't be changed at runtime.


51
Banter and Chit-Chat! / Re: A Tale of Two Kingdoms - on Steam Greenlight
« on: February 20, 2017, 10:58:50 PM »
Off topic a bit but it truly amazes me the sheer number of people who think Steam = DRM.

52
IQ Chat / Re: SQ2 VGA - SQ1 Corridor Easter Egg
« on: November 13, 2016, 07:23:47 AM »
I seriously don't remember adding that into the game :)

53
Banter and Chit-Chat! / Re: The new comcast ISP data cap blues
« on: November 08, 2016, 06:51:33 AM »
1TB isn't much. My provider has a deal with Netflix and a few other services that is quota free, which thank God for because I'd smash 1TB a month easily. Heck, just with game builds on our IQ servers I would use half of that a month uploading and downloading.

54
Order of the Thorne : The King's Challenge / Re: Post-mortem thoughts
« on: October 27, 2016, 08:44:19 AM »
I completely agree that marketting is the key. it's something we discuss quite a lot. We do a lot of targeted marketting through social media and we've done advertising through various places such as dedicated adventure game sites. But the question is where and how? It's a genuine question, I'm not being rhetorical here. The type of people who played adventure games in the 80's and 90's is a wide demographic and not easy to lock down into something like "they all visit [THIS] website or read [THIS] magazine".

With completing Roehm to Ruin and Fortress of Fire, there is not a chance in the seven levels of hell we're doing a second kickstarter for the games we've already raised capital for. The whole idea makes my skin crawl and my sack itch. It feels to me like we're ripping people off. That all said, don't despair about these two games, Roehm to Ruin is in the final stages of production and should be out in the near future (that's months, not weeks). Fortress of Fire has a pathway forward and we're working on that right now, as well as finishing up a Special Edition of Quest for Infamy. Hopefully, there's enough money made through those three products to keep going and do other things, it just won't be at the same level of production speed as we have done up to now.

55
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: October 25, 2016, 12:35:41 AM »
It's not "just" a tablet version, any of the implemented changes will be pushed to the PC / Linux versions too, the only difference will be the old-fashioned pulldown menu won't work on the tablet version.

56
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: October 23, 2016, 10:35:59 PM »
SE kind of IS 2.0. We got the bug fixes we had planned for 2.0 done and then decided we may as well do the tweaks we need to do to make it tablet compatible. For my side of things, my biggest challenge has been fitting the screens to that 16:9 ration. It usually means chopping a bit off the top, which in most cases is just sky or forest canopy, but some screens need some additional work and all the interfaces have had to be jigged around.

R2R is the other project I'm working on, again to make it tablet compatible is the main thing I'm working on at the moment, although the graphics were already 16:9 so that makes it easier. Just adding in a second interface (on the PC you'll be able to toggle between the old-fashioned pull down menu and a newer tablet style interface) and a couple of special bonus events. it's certainly a lot further along and is close to us recording the voices which is really the final component before testing.

57
IQ Chat / Re: Re: TKC post-mortem
« on: October 02, 2016, 10:03:39 AM »
No probs my man.

58
IQ Chat / Re: Re: TKC post-mortem
« on: October 01, 2016, 11:06:43 PM »
Roehm to Ruin is almost complete, basically a bit of testing and some voices to put into it and she'll be complete. FoF is still being worked on - it's a slow process, don't expect in any hurry.

With the bundle situation, yes we were in a bundle but it wasn't a "bundle" bundle, if that makes sense. We basically bundled our two games together for a sale, it wasn't a Humble Bundle with a dozen different titles from different publishers. So all the money from it came to us and wasn't split a dozen different ways. The sale went ok, we sold a few copies. Nothing exceptional and even adding in those numbers the sales for OOTT have been very poor. (That's actually one of the reasons for the slow work on FoF. It's hard to be motivated to do another OOTT game when the first one didn't splash. So it's a matter of changing things up a bit without compromising the existing mythology we've built).

59
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: September 26, 2016, 07:29:03 PM »
To be fair, some TT games have puzzles. But it does depend on what you mean by puzzles, nobody does old Sierra style "try every item until you find the right one to click on the object" puzzles anymore. I kinda think of TT games as more interactive stories, particularly their later series such as Tales from the Borderlands (greatest game I've played in many many years).

60
Banter and Chit-Chat! / Re: Episodic King's Quest The Odd Gentlemen.
« on: September 24, 2016, 08:57:20 PM »
I don't even think it's too Telltale. It's picked a style sorta half way between the two and doesn't hit the notes on either.

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