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« on: August 07, 2013, 08:44:14 AM »
My thoughts: I'd like to start off by saying PQ2 is in my top five adventure games. Hell, I was gonna remake it at one point back in the Infamous Adventures days! I have nothing but respect for Jim Walls, and I was really looking forward to playing Precinct. Even the name itself is awesome! Now for the bad points...
Here's where I think they went wrong.
They did not update or interact with the community nearly enough. Their daily updates were a great idea, but they weren't updated as statuses and people don't go back to the main page when they've pledged already.
Their tiers were just confusing. In their defense, KS doesn't allow you to edit your tiers once they're pledged to so to rectify their mistakes made the whole thing a big ass mess. But these things should be sorted before you launch.
Not enough information about the game itself. Nice screenshots, but is it an adventure game or a strategic action style game? That alone was enough to stop a lot of people pledging because their audience is Police Quest fans, the people who recognise Jim's name are Sierra / Adventure Game / PQ fans. So by even intimating that it won't be an adventure game, you put off a big chunk of your potential audience. A big name on a project doesn't mean you'll get your money, look at David Crane!
Swag! This isn't exclusive to them, and I think backers as well as designers are now seeing KS way wrong. The point of Kickstarter is to back a group of people to make something. In this case a game. It isn't to pre-order a game. It isn't to get a big pile of stuff in return. It's to help a game be made. Not sold. Created. It's fair to get a copy of the project if you've backed it, of course. And higher backers should certainly get more thanks from the creators for their help. For example one of our biggest backers Nidoking is a Producer on QFI, with full access to the production website, online chats, meetings etc. But the point is that backing a project is about you wanting to see that project created!
All that said, Precinct said in their update announcing the end of their KS that $200k was put aside for the swag. $200 000. That, my friends, is a hell of a lot of money. Minus 10% for fees at $40k that only leaves $260k for the game. If the game is solid and people want it, then it would make the money. If it's not, no amount of free stuff is going to bribe enough people to back it.
That sort of money and time required to actually get it all produced and shipped should be spent making a game.
As I said above, I love the idea and concept of the game and I truly hope they can get a PQ style game made!
Shawn