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Messages - shoptroll

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46
IQ Chat / Re: The future of Infamous Quests
« on: July 18, 2016, 10:39:53 PM »
I'm still in shock at the news.  A sad sad day for sure :(

It should NEVER be forgotten that in the space of a mere 4 years, Infamous Quests was able to produce and RELEASE TWO high-quality crowdfunded graphic adventure games and is in the process of completing TWO more; other fan re-makers and retired professionals with much, MUCH more crowdfunding money haven't even completed a _single_ game* during the same period.  Despite the lack of economic viability for such games in today's marketplace, NOTHING and NO ONE can ever take this accomplishment away from the IQ team.

Ain't that the truth (and I say that as someone who's still looking forward those other projects).  If I had the cash I totally would offer to bankroll the last two episodes of Order. 

47
Woah, nice find!

48
Quest for Infamy / Re: Quest for Infamy v2.0 progress thread
« on: July 14, 2016, 10:51:11 PM »
Sounds like the old "80/20 rule".  Getting those last few bugs can be a real nightmare!

49
Hey Shoptroll!  Yes, I'm still shipping things out; did a bunch this week already, and I'm doing more next week.  Should be a few more weeks, but it should be all out by then! Whew!

Hooray!  Is there a way to find out when I need to start panicking that I haven't received my copy?


(Was very happy to see the digital copy email from backerkit too!)

50
Are the books still shipping out?  I know Bt has been busy but I've been eagerly awaiting my copy to arrive after the last KS update saying shipping was still ongoing.  Just wondering when I should start panicking :)

51
Yes, one bank IS higher than the other, and you can jump down, but not back.

Yeah, I figured that might be the case.  What's odd is that when you're on the lower side and attempt to cross back the narrator tells you that it might be possible if you stood closer.  Not sure if that's something you can address or not (I remember the gap you had to jump in the QfI mine had some wonky positional issues too).

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Finn asks Glenda about potions, and she mentions the restore potion.  You can then ask more about it.

Ah!  I must've missed that or accidentally clicked during the dialogue.

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Cut for budget.

Booo!  I knew I should've splurged for a higher backer tier :(

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It was supposed to be an easter egg line, randomly said, but ended up being the primary line.

That makes a lot more sense.

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I set the animations to run backwards now, and it looks more like they flow out.  It can be a tricky optical illusion with water animations.

Especially when it's an animation without many frames.  It's interesting that goatmeal says it's flowing in the opposite direction I thought!

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His original portrait was based on me.  It was an in-joke.

So what you're saying is "wait until the enhanced edition"? ;)

(Out of curiosity how much do these portraits cost?)

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Yes, depending on how you do things - this is to prevent any walking dead ends.  If you do some things in a certain order, you MAY have two similar run ins - they vary slightly.

That explains what happened then.  Nice touch and I really liked how you and your team tried to make sure the game had no dead ends.

Oh!  And is this game supposed to have an intentional 80's cartoon feel in some spots?  The theme song and the ending sequence/epilogue all made me feel like a kid again :)

52
Since I'd rather not pester Bt with emailed bug reports and other nitpicky things like I did with QfI here's a couple things I found.

First off though, I really liked this game and I was really happy to see the team follow through on improving the production quality of the voice recordings.  HUGE improvement over Infamy!  I'm really looking forward to Fortress of Fire now.

Bugs:

* Songs played on the lute seemed really quiet for like 90% of the game for me (was using hard mode until the very end).  I'm not sure if this is a bug or just my audio setup being out of whack although I don't recall really fiddling with the options panel that much.

* There were some random characters at the end of the text when inspecting the jar on the shelf in the general store.  I'm not sure if this was addressed in the small patch or not.

* Jumping over the river bank is a one-way trip even though the game makes it sound like it might be possible to cross back over.  (Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=613440874)

* The rocks in the swamp room where you find the harp are labeled as "Rock 1".

Spoiler (hover to show)

Spoiler (hover to show)

Nitpicks:

* It's odd that neither the general store owner or the seer have portraits.  I thought this was odd.  Is that a restriction due to how their rooms are designed/coded?

* The "sexist prat" line when inspecting the store counter felt out of place.  I laughed, but tonally that felt more like it belongs in something with a similar tone to Quest for Infamy to me.

* I think the animation on the rivers are backwards.  I'd have to double check but I swear the narrator/description of the river or lake said water flows out of it, but the animations seem to show water flowing into the lake from the river.

Other:

* Why are we told the general store owner looked familiar?

Spoiler (hover to show)

53
Order of the Thorne : The King's Challenge / Re: Soundtrack release?
« on: February 07, 2016, 12:59:44 PM »
I've generated codes for bandcamp and you should receive them soon!

I think I backed at one of the higher tiers but I haven't received a code yet.  Should I be checking my email inbox or will the code be provided via BackerKit?

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