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Messages - roeadventue32

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31
IQ Chat / Re: Is Roehm to ruin rp like qfi?
« on: May 13, 2015, 03:39:50 PM »

Why not put in a few of the cool suggestions I made in privious threads to make it even more infamous? The would be almost universaly welcom and might help qfi on your back list? I cant beliave you only sold 25 games.


It's not that easy just to "insert" a few new things into the games (vast programming, art, music, speech, and beta-testing elements are needed).  At this point: BIG effort = little payback.

And again, by playing version 1.1 first, it looks like you missed the "new stuff for the update" phase of QFI; they DID add the three new rooms for the 1.1 update that were not in 1.0...


Lastly, I believe the "25 games" comment was an exaggeration, and should not be taken as a "serious" number.  Klytos likely used an absurdly low number to drive home that fact that the QFG-style game -- while there are superfans out there -- is still definitely a niche (i.e., tiny/minuscule) market compared to other types of adventure games, let alone video games in general.

If there is such a clamor for QFG-style games, there would be dozens and dozens of similar adventure-RPG hybrids games out there.  For the last 20 years, however, there are only two that come to mind: Quest For Infamy and Heroine's Quest, and both of those are just within the last year or so.

It makes MORE sense to design other adventure games that expand your fan base, so you can sell more games.  In turn, you can make enough in revenue so to make another game that may not make as much money.  It's like movies: giant blockbusters help pay for the smaller indie movies that may not make economic sense in the long run, but are still important in their own right and should be made.

Plus, branching out is important because people -- designers and gamers -- have different interests.  Sierra didn't make only King's Quest games; LucasArts didn't keep remaking Maniac Mansion.  They made different games to appeal to more and more people.

And, with an expanded fan-base, that means more adventure game fans might have more exposure and be more apt to take a chance on a QFG-style game by a company with a proven, successful track record, rather than trying a first game sight-unseen:

"Quest For Infamy 2?  Oh, it's from the guys who made the Order of the Thorne. I liked those -- I'll give QFI2 a try!"

as opposed to

"What's Quest For Infamy?  Who are Infamous Quests?  It's their first game?  I'll pass..."


And with its long and storied 10+ year history, just be happy that QFI was ever able to be made in the first place...

Hey mr. Goat, good points, yes indeedy...why dont you check out my new uncommented upon reasons thread ,you might have some ideas, ol pal of mine...for some fun things to try, by the by.

32
IQ Chat / looking for a reason to do again.
« on: May 13, 2015, 10:50:31 AM »
Any unexspected things you can do for new reactions/responses in first and 1.1?

like; if you dont do what your suppose to do kay will meet you walking across the brige tword farm outside volksvill and remind you of your promise.

or: if you vist hummel before tree never sleeps meeting, she will say something else, that you already found him and have letter.

Gulid butt paniting, look behind.

Anymore like that?

Is there a gift Kit or Ina will except.

A puzzle soultion to use chain or spikes from blacksmith?

Where are bracers of health? the ones the blacksmith are supoosed to sell, the wiki talks about?

33
Quest for Infamy / Re: In closing please take my advice.
« on: May 13, 2015, 10:36:46 AM »
1.42 would be the answer to life, the universe, everything.


Bt

Make it and they will come.

34
Quest for Infamy / Re: Thank you!
« on: May 13, 2015, 10:35:48 AM »
I have been pimping qfi some lately to help give it exsposere.

35
IQ Chat / Re: Is Roehm to ruin rp like qfi?
« on: May 13, 2015, 10:33:04 AM »
Not really, we'll fix a few bugs before the tablet release but that's probably it.

Why not put in a few of the cool suggestions I made in privious threads to make it even more infamous? The would be almost universaly welcom and might help qfi on your back list? I cant beliave you only sold 25 games.

36
IQ Chat / Re: Is Roehm to ruin rp like qfi?
« on: May 13, 2015, 12:13:24 AM »
Also, to produce Quest For Infamy 2, we'd need a bigger budget than we had with QFI, for sure.  I don't know if that kind of funding is out there an available to people like us, so we're hoping we can do some decent sales on our next set of games to help fund production of QFI2.

I really want to do - we have the story, and many concepts done.  There is more of Roehm's story to tell, and I really hope we can someday.

Bt

Man there is so much cool stuff I could think of for you to put in part 2....sigh. Any content updates planed for qfi 1? one can dream.

37
IQ Chat / Re: Sorcerer prologue guide to extraordinary achievement.
« on: May 12, 2015, 09:24:17 PM »
What if roehm was really from another world but he became a highlander yet could not remember his past?...and he cut off a enimes head, a song by queen played, a lightning storm, soon his memories came in flashes....and then....sorry just being silly....SO Let it be Roehm Mccloud!...could not help it....Moving on.


Roehm's iconic class in my view is brigand or theif, but ironicly a brigand is theif, just less subtle...roe is in the middle. I cant see the dude being off to see the wizard to be honest, or truly becoming such later on...but a little sword and sorcery like he can be now?...yeah maybe.

What about a lesire suit remake style unzip icon for roe? How would jan react to that ''you show jan your weiner...sorry just being mean, like when I offered him the ham.... Just kidding hes not larry....(I really did think that was what you did with the ham).... he dose have a pissing feture, though it doubles as attack icon.

Wrong sword, Dev's must have goofed on that one. hahaha

Good night, you've been great!





38
IQ Chat / Re: Is Roehm to ruin rp like qfi?
« on: May 12, 2015, 08:55:28 PM »
Well not completely enough! We're still doing roehm to ruin lol
Question, did making the game take away from your enjoyment in playing it, did constructing it kill the fantasy fun? Knowing the VA'S coding it kill the magic? hmmm?

Also....

I can seriously see how someone could get burned out on something as a gamer I know just playing, as a reader reading, you have to come back to it again later. To its maker...it must be x 10.

39
IQ Chat / Re: Is Roehm to ruin rp like qfi?
« on: May 12, 2015, 09:07:05 AM »
QFI2, when we make it, will be in a similar vein to QFI, stats, combat, multiple solutions, traditional p&c iconbar - all the stuff that helps make QFI great. QFI2 will be made, it's certainly not on the horizon for the next year or so, but it'll happen. You have to understand that QFI because of it's nature is a long process to make. That game took us 2 years to make, and 10 years before that thinking and writing it. We simply can't afford to spend two years working on the next one right now because the profits from QFI barely cover buying toilet paper. We need to have a couple of games out there so we are making enough money so we can afford to make QFI2.

We're not trying to go mainstream, we love making indie games, and it's not a one-shot deal. But not every game we make is going to be a retro throwback where most things in it reference something from 20 years ago. QFI did and we're proud of that and we'll build on that in QFI2. But we need to make a game that's enjoyable enough for more than 25 people to buy. I don't expect to sell a million copies of Order of the Thorne, but we have to sell more than a couple of hundred. Reality is we need money to live and keep doing this. That's the bottom line. Plus as I've said before, I would actually go on a killing spree (not really...) if I had to dive straight into making a second QFI. Two years living and breathing it is enough for the moment. We like a lot of different things and doing something different between QFI1 and QFI2 is what's needed for our sanity.

Ok, I get you. I suggest making something like kq7 then, with a little bit more interactivity and just a bit more edgy, that will likely sell. Yeah I see how you could burned out and need something fresh to work. As far as Roehm, your probobly had enough of the gentelman for now. I can see how that can happen.

40
IQ Chat / Re: Is Roehm to ruin rp like qfi?
« on: May 12, 2015, 06:11:40 AM »
I like the qfi community Kaldire goatmeal and others, pretty cool.

From the 2 comments it sounds like its trying to go mainstream, thats horribly sad. qfi is awesome but now I think that was a one shot deal.  :( For more of the same it will prob have to be a fan project years from now. Dudes I hope I'm wrong but, I think I see where this is going. Qfi was a tribute and now its over.

I hope I am wrong but I doubt it. If 2 turns out to be like that new kings quest thing, with the disturbing kid/doll/ps3 king ghram, and log jumping with a toystory pixar look I doubt I would like it. I am no longer a child and I was never that sort of child.

Still you guys gave us qfi, so I wont speak aginst you ever, it took real talent imagination and skill, not to mention indeviguality and creativity to make it. You guys made a work of true genus. A new cult classic. Infamy will always have a place in gaming history, its well infamos...the only other word for it is cool.

When I first played it, I was like, theses guys geti t. Its a real game, after years of shite...I was like...amazing.

I got almost every refrence you made, thats not common for me. In most recent games, I am like what? In qfi, I was like therse guys are cool, they rock...and the rocks not alternative but the real deal, they actully have balls...will wonders never sease.

41
IQ Chat / Is Roehm to ruin rp like qfi?
« on: May 11, 2015, 06:29:06 AM »
Roehm to ruin rp like qfi? Can I play it from start to finish yet? It have stats and such? Good for 3 hors play at least?Lol I am the only really active member of this forum....Who likes to chat about qfi.

I could discuss this game for hours, so much to cover. I have prob played 1.1 more than some of the people that made the game.  110+ hours. I truly am the biggest infamy fan, as for as playing...lol

Prob because I am a glory fan of old and have got nothing new for years. Gaming is a major hobby with me as you can gather, playing and discussion.

A new take on quest for glory is a major big deal for me, and playing the flip side of the hero is something I wanted to do for 10 years. I am not really this entusastic about most games.

I post alot but none of it is really spam, mostly I have something to say...or its fun stuff. If some of it seems repetitive its because of lack of active disscusion as a realtivly new fan of infamos quests.

Yeah I  am a little free with my advice but why not? 1 billion citizens of volksvile dont care. (though maybe they do in tyr...at least that weird guy on the docks)....but yeah I  tend to hold forth like a drunken oracle, but that just means I'm excited, really excited about the game.

42
IQ Chat / Re: What happened to AGDInteractive Studio?
« on: May 10, 2015, 11:43:06 PM »
I wanted to play that game but man that was years ago. They never updated the download page, like where you get trail by fire.

Play "which" game?  They only released the four free remake games as AGD Interactive: KQ1VGA, KQ2+, QFG2VGA and KQ3:R.

As Himalaya Studios, "Al Emmo" had been out for years (for $$$, not free) and "Mage's Initiation" hasn't been released yet (and again, it won't be free).

Oh the mage game, but that was years ago.

43
There is a 1.1 pathing issue, you try to walk off screen and you have to go back a very small bit before Mr. Roehm will do it OCCASIONALY.

Its not gambreaking.

The game is fully playble from begining to end on all 3 classes, its just a minor annoyance, I would not have mentioned it.

Just double back a few in game feet and he will often go forward when this happens.

44
IQ Chat / Re: What happened to AGDInteractive Studio?
« on: May 10, 2015, 09:43:05 PM »
Much like Infamous Adventures (free "fan" game remakes) became Infamous Quests (new commercial / $$$ games), AGD Interactive (free "fan" game remakes) became Himalaya Studios (new commercial / $$$ games).

They released "Al Emmo and the Lost Dutchman's Mine" in between the later fan games remakes, and are currently working on their Kickstarted game, "Mage's Initiation."

http://www.himalayastudios.com/index.php


I wanted to play that game but man that was years ago. They never updated the download page, like where you get trail by fire.

45
IQ Chat / What happened to AGDInteractive Studio?
« on: May 10, 2015, 02:59:19 PM »
Those people where awesome. Kingsquest 3 redux was awesome, as were its others...I liked the trail by fire remake combat system very, very, much...it is how I would have done it.

Problem is they faded away or gave up, there site still says a game comming soon from years ago that was never made. What happened?

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