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Messages - Corrigan

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16
Banter and Chit-Chat! / Merry Christmas and Happy Holidays!
« on: December 24, 2014, 05:29:37 PM »
I've not been around to comment much lately but wanted to drop in just to wish you all a happy festive period and hope that all are happy and well. Best wishes to you and your families and here's to a wonderful new year for everyone! Greetings from my family visit in Canada! x


Sent from my iPhone using Tapatalk

17
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 13, 2014, 12:58:42 PM »
Yeah, the whole museum was about Glasgow life, so it did have some famous stuff in cases too, but a lot of it was examples of clothing people wore, what an old grocery store and its contents would look like, uniforms from the army, info about wartime etc.  And they had Billy Connelly's Big Banana Feet boots on display too!

I'm not sure I really believe in ghosts, but I do love the idea of haunted houses, and creepy old abandoned but beautiful places.  Saying that though, I'm a huge fearty and I get scared of the boos from Mario :p

18
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 13, 2014, 11:24:45 AM »
Hahaha, I don't know how you manage to stay so hyper all the time, Kaldire.  You must have a high sugar diet :p

There's a museum in Glasgow, the city I lived in before I moved to Dundee, called The People's Palace.  Named that because it was gifted to the people and the exhibitions there displayed the changing face of Glasgow through the years.  One of my favourite parts of it was a recreation of a "single-end" which is a single room Glasgow tenement home, showing you what one actually looked like inside.  My mum recognised most of the items in the wee house as being things they'd had as they grew up, but so bizarre to think of people living that way and it being normal!  At least loft/studio apartments are usually a bit more spacious!

As an aside, the KSV mouse logo was designed by Broomie, if you didn't know that already :)  I love it!

19
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 13, 2014, 08:30:55 AM »
Haha, we're arguing semantics here!  I meant "room" as it refers to computer games screens, not as in in a house. As in the phrase "one room demo", which is essentially what Serena is, though it is as you say, more of a test than a demo for something else.  It was originally used to explore and showcase the Dagon engine, as Agustín had the rough idea for the game quite a long time ago, but we reworked the story a great deal in order to "say something" and use it as more of a gift to the community.

As for the explanation of how all the pieces fall into place in the story of the game, I can't actually give you one because I'm not allowed to!  While there is a very definite timeline and behind the scenes we worked the whole thing out so everything made sense, we preferred to allow people to make up their own minds about what was happening and what the story was saying.  When you aren't given the answer, and things are left ambiguous, you spend a lot more time thinking about it and discussing the possibilities which can be more fun.  You should see some of the wacky ideas people came up with in their Steam comments and reviews about what they thought was going on.  Some of them were so inventive, it was a joy to read them.

Also, I think my mum grew up in a house a lot like that too, now you mention it!  It was long gone before I came along but my mum did show me the site where it used to be!

20
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 12, 2014, 08:26:56 PM »

nah i didnt mean like every item
special places special times
and yea its well not 1 room, 1 cabin.. but yea

you know what i mean about like old sierra games looking at say a signboard and reading through notes more than once
example you did do  the books in tyr library! like more of that!!
thats what i meant!
my bad I dont explain things to well in texts

There are no doors (unless you count the cupboards) except the way out, it's one room :p

Haha, seriously though, I do know what you're saying. I just think with the size of QFI and the ridiculously large number of interactions there already are in comparison to other games, it's not the first thing that comes to mind to improve so it's an unusual one to hear!  Everyone picks up on different things though, and I think having worked on it, there are probably faults we see that you don't and vice versa :)

I guess what we can take away from this is: interactions, you can never have too many!

21
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 12, 2014, 04:10:23 PM »

What's Serena?

It's another game I worked on with a bunch of other devs from the indie adventure community.  It's free on Steam.  Surprised you haven't heard about it with how much you frequent this forum!

22
Banter and Chit-Chat! / Re: This is why I can't stand Richard Cobbett
« on: September 12, 2014, 01:22:08 PM »
The big difference between QFI and Serena in terms of how many descriptions/interactions per object comes down to the size of the game.  You can play Serena in under an hour and there is only one room!  The idea of making that many different descriptions per item in QFI is making me feel slightly ill, haha.  (plus they'd all have to be voiced as well which would probably double the size of the game file)

23
I guess the short answer then, is just that there aren't a lot of people "farming" the cards and badges for there to be excess rewards being sold on by other players at the moment.  Maybe that will pick up a bit further down the line! 

It doesn't surprise me at all that Serena already has some, because she's a hardcore collector and a very supportive fan, much like yourself, Kaldire!  Plus, she's in the game (god, she's in hundreds of games by now probably, isn't she? haha) and I know she loves to show her support for the indies :)

24
You are hit by wall of knowledge for over nine thousand. You die.

Seriously though, thanks for taking the time to help puzzle this one out, and for taking part in the forum discussions so enthusiastically in general, Kaldire.  You always give me a chuckle :)

25
That's odd, Kaldire, because I use win 7 64 bit, it's always on aero and I play everything windowed.  I've never seen a glitch like this before.  Not that that means it can't be the cause, but it's not the sole cause at any rate or it would be happening to me all the time.

26
Quest for Infamy / Re: QFI vs. Heroine's Quest
« on: July 31, 2014, 02:30:53 PM »
I'm not sure many teams could boast that they work in the same orifice though, Kaldire ;)

27
Banter and Chit-Chat! / Re: IA site broken? SQ2 remake download fails
« on: July 31, 2014, 09:00:40 AM »
Ok, I sang that in my head.  Damnit.

28
Quest for Infamy / Re: Shirtless guys
« on: July 31, 2014, 08:58:14 AM »
Ooh ooh, I'm looking forward to, eh, "researching" that one.

29
Quest for Infamy / Re: The one line from the narrator that bugged me
« on: July 30, 2014, 03:38:48 PM »
Frankie Boyle is a hero of our people.

As for the topic of the language, we did discuss and review all the lines in the game, being a team of mixed genders and backgrounds, and tried to make sure we weren't being overly offensive while at the same time not stripping all the comedy/quirkiness out of it to be PC.  Always a bit of a delicate balance, and with different people being sensitive to different things, probably impossible to get it 100% right for everyone.  Hopefully any lines that do rub people up the wrong way are few and far between!

30
Quest for Infamy / Re: DLC/FUTURE UPDATES
« on: July 20, 2014, 10:21:31 AM »
Or dark/chaos knights.

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