Author Topic: Rogues in combat  (Read 5355 times)

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Bad2DaBone

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Rogues in combat
« on: February 21, 2013, 11:02:30 PM »
Are rogues in combat going to have any special abilities or just be slightly-gimped fighters like in QFG?  I assume brigands will be the "pure" fighters and, of course, mages will have their spells to use.

Klytos

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Re: Rogues in combat
« Reply #1 on: February 22, 2013, 12:24:58 AM »
Rogues will have a "special" action they can perform while in combat. Can't tell you more than that though!
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SarahLiz

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Re: Rogues in combat
« Reply #2 on: February 22, 2013, 01:18:08 AM »
Oooo that's good.  Because I always prefer the rogue class, but it gets annoying when running into monsters and your choices are either to take major health damage or run like hell...;)

chucklas

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Re: Rogues in combat
« Reply #3 on: February 22, 2013, 07:29:52 AM »
your choices are either to take major health damage or run like hell...;)

Damn, you figured out the "special" for the rogue.  Steve, we need something more than "Run like hell."
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Blackthorne

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Re: Rogues in combat
« Reply #4 on: February 22, 2013, 07:36:40 AM »
Right... crap.  Cancel the "Run Like Hell" button.

I'll think of something else.  What about "Cry like baby?"


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Re: Rogues in combat
« Reply #5 on: February 22, 2013, 09:00:10 AM »
What about a bladerang?
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Intendant S

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Re: Rogues in combat
« Reply #6 on: February 22, 2013, 02:35:56 PM »
What about a bladerang?

This!  So much this!
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Lambonius

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Re: Rogues in combat
« Reply #7 on: February 22, 2013, 02:53:17 PM »
I'd like to see the rogue sneak up and perform atomic wedgies and purple nurples on enemies.  Or a special sneak "Kick Me" sign application, that would then result in the enemy being seized upon and kicked to death by all the other kids on the playground.
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Goatmeal

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Re: Rogues in combat
« Reply #8 on: February 22, 2013, 03:38:05 PM »
I'd like to see the rogue sneak up and perform atomic wedgies and purple nurples on enemies.  Or a special sneak "Kick Me" sign application, that would then result in the enemy being seized upon and kicked to death by all the other kids on the playground.

Sounds awesome: You distract the enemy by pointing and saying, "Hey, look over there!"  The enemy turns around and you attach the "Kick Me" sign to their back.  As the enemy turns back around to face you, a bunch of little kids come from out of nowhere to start kicking the enemy into submission.  (I imagine "cartoony" fight effects -- simply a big cloud with swinging fists and kicking legs sticking out.)   After a sufficient beat-down, the little kids runaway and disappear as quickly as they came...

Animators, start designing the gang of little hoodlums!

sickfiction

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Re: Rogues in combat
« Reply #9 on: February 22, 2013, 04:03:32 PM »
pulling hair, kicking in the balls, electrocution handshake, general unsporting things.
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Re: Rogues in combat
« Reply #10 on: February 22, 2013, 06:16:07 PM »
Oooo that's good.  Because I always prefer the rogue class, but it gets annoying when running into monsters and your choices are either to take major health damage or run like hell...;)

To be fair, that's pretty much how the rogue class works. If you're running into monsters in the first place, you're doing it wrong.