Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Broomie

Pages: 1 ... 11 12 [13] 14
181
IQ Chat / Re: Post Kickstarter Update
« on: August 14, 2012, 06:54:17 PM »
We'll have some updates very soon, Chad. Right now we're purely focused on the game development so although it may seem the press machine has dwindled slightly we want to do updates when the timing is right as to not spoil anything. As much as we'd like to show you our lovely new concept art, music pieces and ideas each week we can't help but think that'd make the final product a wee bit redundant so hang tight we'll make sure your lips remain moistened throughout Quest for Infamy's development. :)

182
Banter and Chit-Chat! / Re: London 2012 open ceremony
« on: July 29, 2012, 09:07:31 AM »
Yeah I was a bit surprised to see the Arctic Monkeys. I generally thought they'd have used Muse but I've heard they're being used for the closing ceremony instead. I really Arctic Monkeys studio albums but I've heard they can be a bit dull live so this was quite evident of that. The only thing that makes them energetic is because people love singing a long to some of the songs from the first album. But that's not an old person comment, they're from Sheffeld it's difficult to understand them whenever.

To me the whole NHS thing was just a symbol of Britain and that we're proud of it. It didn't come across as a political statement but just simply saying despite it's flaws we're proud to have such a long running British service.

Least favorite part was the whole phone texting love story thing. Thought that was pretty stupid and the choreography was awful, just people jumping around and Dizzie Rascal. But everything else was such a spectacle, really loved it.

183
Banter and Chit-Chat! / London 2012 open ceremony
« on: July 28, 2012, 11:27:58 AM »
So who watched the open ceremony to the London 2012 Olympics? I thought it was fantastic, really made me proud to be British. Preps to Danny Boyle for making one hell of a British spectacle.

How about others who watched it? Liked it? Confused? Best bits? Worst bits?

I'm excited to have the Olympics but I'm not stepping one foot in central London. It'll be so damned busy but I'm happy to watch some events in the comfort of my own home. ;)

184
I'm not even quite sure what game it was I played first as I was very young when we got our first ICL workstation but my earlier memory is of the first King's Quest. However, back then I never knew what I was doing as I was about 4 or 5 at the time and I would just walk around typing 'pick up carrot' and walk around with a goat not realizing I had to actually do something with it! This was the same with Police Quest as well, I would just drive around for ages and load saved games my brother has created and piss about really, never thinking I had to follow a plot because nobody told me! After that I played other Sierra titles from SQ2 to KQ5 but never completed them by myself. I pretty much watched my brother play them half the time as he hogged the computer.

It wasn't to a few years later I played and completed my first adventure game which was The Secret of Monkey Island. Bloody loved that game. Infact, I've got it ready to play on my iPad for my journey to Cardiff.

185
IQ Chat / Re: Hello Kickstarter Backers and QFI fans!
« on: July 10, 2012, 03:06:13 PM »
Yeah I've seen some pretty crazy images on the news. Luckily we haven't been hit too bad where I live but it's definitely been one miserable summer here in the UK!

186
IQ Chat / Quest for Infamy - Funded at $63,281
« on: July 07, 2012, 07:27:53 AM »

At precisely 5:46PM EST it all came to a close. The 30 days had come to an end and Quest for Infamy was succesfully funded at an amazing $63,281. That's 253% of our funded target of $25,000 and we cannot thank you enough. We're so thrilled to be making this game and your commitment, love and support has made this an ultimate reality. Quest for Infamy was the project that bought myself, Steve and Shawn together almost 10 years ago and it's fitting it's now the project that steps us forward into the commercial world. So once again, we're so stoked to be making this game and we couldn't have done it with you all.

Steve is feeling a bit under the weather at the moment but apart from the unfortate time timing he is absolutely humbled at your support as we all are so once again thank you all.

We'll keep you updated with the development of Quest for Infamy as we did with the Kickstarter campaign. An official statement will be released later on today but we just wanted to let you know the team is looking forward to this exciting chapter in our lives and we want to make Quest for Infamy as awesome as a game as we possibly can.

Stay tuned.

187
Quest for Infamy / Meet Team Infamy
« on: July 05, 2012, 03:36:34 PM »
It's been an AMAZING campaign!  We've reached $50,000!  That is double our original funding, and it's allowed us to do so much more with not only the game, but with the presentation of it and the interaction with fans.  Now, we'll be able to get the game translated into other languages and reach a wider audience.  I love how adventure games transcend not only time, but also languages, cultures and countries.

I'm proud to be able to call people from all over the globe friends.  This experience, making games, has brought the world into my living room and has brought me into the world at large.  Some people never get that kind of experience, and for that - I thank all of you for allowing it to happen.

<a href="http://www.youtube.com/watch?v=ZHIMVhlqv0M" target="_blank" class="aeva_link bbc_link new_win">Meet Team Infamy - Infamous Quests</a>


And the team is also comprised of people from all across the globe too!  I want to invite you to watch this video - "Meet Team Infamy" and get to better know the people who are making the game.  These guys are all amazing, creative and talented, and I want you to know who you're supporting.

188
Banter and Chit-Chat! / Re: Hello
« on: June 14, 2012, 04:44:54 PM »
Oh really? That's not right. Works fine for me. Anyway you can screenshot that and email it to broomie at gmail dot com?

Or you might be able to attach it to your post, I'm on my iPhone so not sure if members have permissions to attach images but you can email it nevertheless.

189
Banter and Chit-Chat! / Re: Hello
« on: June 14, 2012, 03:57:35 PM »
Try clicking the About page. That one gets me at work.

190
Quest for Infamy / Re: Stuck on the magic-user path
« on: June 12, 2012, 01:24:43 PM »
Goto the pub where Kurdt tried to mug you off.

If you're not familar with British slang, one of the words there was a clue.

191
Quest for Infamy / Re: Voiceover work
« on: June 11, 2012, 06:17:18 PM »
Yep, very true. Although we're not actively seeking voice actors as of this moment it really wouldn't hurt to send us a demo of the kind of voices you can do and any work you've been in. We'll listen to it of course but we can't promise an immediate response as we're not concentrating on that area right now but if we like it you'll be the first to know. Our details are on the contact page.

192
Banter and Chit-Chat! / Re: Hello
« on: June 11, 2012, 03:19:42 PM »
Whose this Brainiac? I only see a Captain Kerfuffle.

193
Banter and Chit-Chat! / Re: Hello
« on: June 11, 2012, 11:52:34 AM »
Wait, what are you talking about?

194
IQ Chat / What a start!
« on: June 09, 2012, 08:20:58 AM »
Wow, that's all I can say. Just 3 days ago we launched our Kickstarter campaign to raise funds to produce Quest for Infamy and we're already quarter into our target of $25,000 with over 200 backers already! Thank you all so much. This has been an exciting past couple of days and the attention this thing has got has been astounding so thank you from all the team.

We hope you've played and enjoyed the demo.  I'm attaching some images here that might help you with the demo if you've had any trouble.  Click on the links to view them in their full resolutions!


And here's the town map so you can find your way around Volksville.


We are also adding a tier at $150 dollars.  This will include all the rewards of the $100 tier, plus a signed print of in game portrait art by Jenny Pattison.  You may choose from Roehm, Rayford, Prospero, Ian, Kurdt, Udo, Brattle, Jan, or Kit.  Jenny will personally sign these - with her own hands and a pen!

Please check our Kickstarter page for more info and keep up the pledges.

195
Quest for Infamy / Behind the Scenes: Prospero
« on: June 06, 2012, 03:25:16 PM »
Propero - "Mr Magic"

So who is Prospero? Where did the inspiration for his look come from? Jen Pattison, aka Corrigan who is our portrait artist for Quest for Infamy explains how she designed the character, the technique and the process behind it and other cool little details.

"He is an elderly wizard from far off lands, so I needed to age his face a great deal after the initial sketch to reflect that.  I played around with it to see how far I could push that aspect and also darkened his skin to give him a tanned, weathered appearance.  We have quite a mixture of stylistic influences in the game, with characters and architecture/furnishings from many different cultures.  We have also attempted to stay away from too many fantasy clichés, so I kept that in mind when designing his hair and beard.  This portrait was done entirely in Photoshop CS5 with a Wacom Intuos4 graphics tablet, from initial sketch through to the finished artwork.  I work at a high resolution, normally 300dpi and then scale down for in-game use."



Click the animation for a closer look at Prospero's process.

So how does he fare in game? Find out by downloading the Quest for Infamy demo and backing our Kickstarter campaign.

Pages: 1 ... 11 12 [13] 14