16
Quest for Infamy / Re: A few bugs
« on: October 05, 2014, 08:32:40 AM »
Yeah, this game totally rocks! I couldn't stop until I had finished all three classes.
A couple more things I noticed:
- In the room under the pulpit, when you're standing right next to the door to the Thieves' Den, clicking the hand on the stairs causes Roehm to do some funky stuff. I've noticed a few peculiarities in the way Roehm negotiates that room.
- The first time I beat the Kraken, I hadn't yet found the Necromancer. So I was rather surprised when Roehm cut out its lungs and took them with him. If you haven't found the Necromancer yet and have no need for a huge pair of lungs, taking them with you seems pretty random.
A couple more things I noticed:
- In the room under the pulpit, when you're standing right next to the door to the Thieves' Den, clicking the hand on the stairs causes Roehm to do some funky stuff. I've noticed a few peculiarities in the way Roehm negotiates that room.
- The first time I beat the Kraken, I hadn't yet found the Necromancer. So I was rather surprised when Roehm cut out its lungs and took them with him. If you haven't found the Necromancer yet and have no need for a huge pair of lungs, taking them with you seems pretty random.