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Messages - SarahLiz

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136
IQ Chat / Re: IQ will be at Adventure-X 2012!
« on: December 31, 2012, 12:51:04 PM »
I'll let Broomie chime in when he gets a chance - but from what he told me, it was great - good fun, good people, great reception to Quest For Infamy.

He also says Dave Gilbert, from WadjetEye Games, is the nicest dude, ever.


Bt


Always wondered that, I'm a huge fan of Dave Gilbert...he definitely seems like a good guy.

137
IQ Chat / Re: Bt eats Marmite to Prove His Love for QFI and IQ
« on: December 30, 2012, 01:40:25 PM »
Blechh.  I do not envy you, Bt.    :o

138
IQ Chat / Re: IQ will be at Adventure-X 2012!
« on: December 30, 2012, 01:37:22 PM »
Yes, spill it...:P

139
IQ Chat / Re: Musing on Adventure Games
« on: December 19, 2012, 04:00:10 PM »
And yeah, no dead ends!

I actually like having dead ends (so long as they aren't just oversights).  If you screw something up really badly, there should be a really bad consequence!  I also think that the player should be warned in some way before they screw up too.

I also like the idea of unwinnable scenarios, but I believe pretty firmly that the player needs to be notified that they have entered such a scenario.  It essentially turns the dead end into another form of death, except that your character doesn't actually die.  But functionally, the need to reload an old save is the same.  I'd have the game pop a message up saying something like "Uh oh, something you've done has created an unwinnable scenario.  You can keep playing if you'd like, but eventually you're going to have to reload and try another path.  Be more careful next time!"  Or something like that.  That way, the player still has to figure out what they did wrong, but won't be stuck wandering endlessly not realizing that there is no way to proceed.

Oh, and in order for it to be really effective, I'd have the message show up on a delay, maybe two or three minutes after the player did whatever it was that put them in that situation.  That way, it's not immediately obvious and requires the player to retrace their actions and think critically about what they have done.



I agree with that, I like to be warned that I'm about to do something stupid to end my life...I don't mind dying in a game though--in fact I kind of prefer it, in part because sometimes there can be humor in a character's demise. Sometimes after I've beaten a game I'll even go back through some of my saved games and see all the ways I can make my character die.  ;)  Besides the graphics issue that I mentioned earlier, a game that can make me bust out laughing is a HUGE bonus.  The narrator (for one) in QFI made me laugh several times, one of the reasons I can't get enough of this game...

140
IQ Chat / Re: Musing on Adventure Games
« on: December 19, 2012, 11:55:28 AM »
Yeah, I like good story - but I also love exploration!  I love being able to walk all about some place, and look around.  Like, I remember getting KQIV, and I spent so much time just walking around the Tamir screens - just to see what was there!


Bt


That is exactly why I loved KQIV so much.  Just being able to walk around and explore at my own pace (well kinda...I guess there is a 24-hr time crunch before the king dies) is what I love about adventure games.  A good, interesting story is important, but I have to admit that what draws me in initially is the graphics, the artwork.  I am a graphics snob.  I like it a certain way, with a certain look (which is why I just can't get into most of today's games).  If a game is drawn a certain way that captures my attention, even if the story sucks I'll still probably want to play it.  Unfortunately for me, I've probably missed out on some good adventure games because I just couldn't get past the awful (in my eyes anyway) graphics.  My loss, for sure.

And don't even get me started about 3D games... :o  :P


Sarah

141
Quest for Infamy / Re: PAYPAL PLEDGE TO Quest For Infamy
« on: November 27, 2012, 06:12:41 AM »
 :D  So very excited.  Sounds self-absorbed or something but I cannot wait to see my very own sprite too.  Would love to have as my avatar also!

142
Quest for Infamy / Re: PAYPAL PLEDGE TO Quest For Infamy
« on: November 25, 2012, 02:27:16 PM »
Can't remember if this has already been asked (and sorry if so), but are any of us backer sprites gonna be in the upcoming Demo 2.0 or not until the final game?


143
IQ Chat / Re: Thankful for our Backers!
« on: November 22, 2012, 07:17:10 PM »
Can't wait for Demo 2.0!  I'm sure you all have been working so hard...hope everyone gets a well-deserved break this week.  (Oh wait, not all countries celebrate the Pilgrim holiday??)  :-o

Anyway, as long as I'm forced to be thankful today (kidding), I'll say that I'm thankful for people like you guys who keep old school adventure games alive.  To me & many others it makes our worlds a lot brighter.  So I truly thank you at Team IQ.

I'm also thankful for wine.  It goes really well with turkey.    :D

144
Quest for Infamy / Re: Release date?
« on: November 21, 2012, 01:33:44 PM »
Oh wow.  Just...wow.  You're making the wait that much more unbearable Bt!   :'(

I sound like a kiss-ass, but really they are all so beautiful.  All of the artists are extremely talented.  I can't even tell you which screenshot is my favorite...


S

145
Quest for Infamy / Re: Pulsing, pounding work
« on: November 13, 2012, 01:36:04 AM »
Every time I read one of your updates describing all of these new & improved elements to the game, I just get kinda giddy.  A "charisma" attribute! IMHO, that is (for lack of a better term) just badass.  (Can't wait to tell someone to piss off just because, hey, today I'm a jerk!  ;))   And of course will also make the game even MORE replayable. 

ALL of these drawings are beautiful.  You guys are incredibly talented & I'm proud to be backing your game.   :)



Sarah

146
IQ Chat / Re: Bt eats Marmite to Prove His Love for QFI and IQ
« on: October 20, 2012, 04:32:54 PM »
Oh, I'm doing it.  Let's make it happen this week.  After I do that, I gotta get my hands on some Vegemite, and do that too. 


Bt

Yayyyyy!!!!

147
Banter and Chit-Chat! / Re: GOG.com Sale - Quest Games!
« on: October 10, 2012, 05:25:13 PM »
I was so excited when GOG came about.  I'm not much of a computer techie so I can't ever get those old games to play on the newer systems.  I'm definitely not up with the times...and 3D games like QFGV, KQ8, etc. really pissed me off when they came out because they were nothing like the things I loved most about the earlier games in the series.  I felt so betrayed...   ::)

I will totally be THAT old fart in my rocking chair saying, "that's not how they did it back in MY day..."


148
IQ Chat / Re: Bt eats Marmite to Prove His Love for QFI and IQ
« on: September 24, 2012, 01:06:11 PM »
Hahaa!  Now that is devotion.  Wouldn't miss it...

No clue what Marmite is, btw.  Looking that one up...


Sarah


Edit:  um....sounds...yum. <gags>  :o

149
Banter and Chit-Chat! / Re: Hello
« on: September 10, 2012, 05:16:03 PM »
Wanted to (officially) say hello as well...mostly I lurk but as the game development progresses I'm sure I'll be chatting more & hopefully will get to know you guys a bit better.  On kickstarter my name's Sarah Rupert & I will be joining some of ya in the dungeon too.   :P

Saw the most recent update, the artwork & scenery is looking damn fine.  Loving every tibit.   
 
Y'all have a great week.
 
 
Cheers,
Sarah

150
Quest for Infamy / Re: Marching Towards Infamy!
« on: September 07, 2012, 12:21:08 PM »
Ah, the ol' cut & paste...should have known!   :P  Thank you s_d & Goatmeal for the breakdown...
 
I would happily offer a sprite of myself (is that the correct way to say it?  Prolly not.)  I really just want to see how us "real people" will come alive in the game.  Doesn't have to be me... :-[   Ha.

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