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Quest for Infamy / Glitches (Spoilers)
« on: August 11, 2017, 07:38:46 PM »
Okay, normally I wouldn't do this but I found some that are just too annoying (or good) to avoid.
1. In numerous screens i.e. Blacksmith screen on the right or Morroi camp on the bottom, if you reload a game from your entry point, you are forced to leave the screen.
2. Drink the moonshine in the Morroi kitchen and you end up in the farm constantly going through the puking animation when you move. Eventually this leads to the game crashing.
3. After defeating the Morroi Leader, trying to go into the kitchen gets a message saying you can't but if you try again you do it.
4. Trying to leave the kitchen after defeating the Morroi leader you are told you can't go out in your normal clothes, Rayford walks back inside then you end up outside.
5. In Act III Cultist enemies have no description when you look at them.
6. Rayford is supposed to be in Tyr in Act III but if you break into his house, he's in his house.
7. If you talk to Jeeves when the Mayor of Tyr isn't home you'll walk out, disappear and reappear in the house then walk out again.
8. As a sorcerer, you can cut down the bush, then walk in. Walk back out and Roehm will float out on a cloud for no reason.
9. Go too far out onto the ledge in the dwarf mine chasm and if you click on the opposite end of the chasm and you'll get a message saying, "you're already on this side."
10. Staying in the dwarf mine into the night during day 3 ended up with time reversing back to daylight rather than going into night time.
11. In the screen to the left of the crossroads entering King's Road, Roehm can walk through one of the jutting rocks.
12. Exit Tyr by the top wall but don't wait for someone to come out of the room, and if you ever return you are immediately caught.
13. Stealing the plate at the inn will get a conversation with Ina even if she's left the room to clean.
14. For the Thief and the Sorcerer, once you've picked a class you cannot climb the walls into Volksville unless it's at the gate.
15. Using the crowbar on Rayford's chest (in the house) as a brigand gets a message based on using a thief tool kit and actually ends up with you gaining thief skills.
16. It is notoriously difficult to get into Rayford's house, also with the brigand, it's impossible to re-enter after breaking in and leaving again.
17. As a brigand, if you use the map to go to the bridge after taking the caravan job, you are forced to take the "hard path."
18. "Puzzles are Hard" is listed as a General Achievement but it can only be competed during Act I.
1. In numerous screens i.e. Blacksmith screen on the right or Morroi camp on the bottom, if you reload a game from your entry point, you are forced to leave the screen.
2. Drink the moonshine in the Morroi kitchen and you end up in the farm constantly going through the puking animation when you move. Eventually this leads to the game crashing.
3. After defeating the Morroi Leader, trying to go into the kitchen gets a message saying you can't but if you try again you do it.
4. Trying to leave the kitchen after defeating the Morroi leader you are told you can't go out in your normal clothes, Rayford walks back inside then you end up outside.
5. In Act III Cultist enemies have no description when you look at them.
6. Rayford is supposed to be in Tyr in Act III but if you break into his house, he's in his house.
7. If you talk to Jeeves when the Mayor of Tyr isn't home you'll walk out, disappear and reappear in the house then walk out again.
8. As a sorcerer, you can cut down the bush, then walk in. Walk back out and Roehm will float out on a cloud for no reason.
9. Go too far out onto the ledge in the dwarf mine chasm and if you click on the opposite end of the chasm and you'll get a message saying, "you're already on this side."
10. Staying in the dwarf mine into the night during day 3 ended up with time reversing back to daylight rather than going into night time.
11. In the screen to the left of the crossroads entering King's Road, Roehm can walk through one of the jutting rocks.
12. Exit Tyr by the top wall but don't wait for someone to come out of the room, and if you ever return you are immediately caught.
13. Stealing the plate at the inn will get a conversation with Ina even if she's left the room to clean.
14. For the Thief and the Sorcerer, once you've picked a class you cannot climb the walls into Volksville unless it's at the gate.
15. Using the crowbar on Rayford's chest (in the house) as a brigand gets a message based on using a thief tool kit and actually ends up with you gaining thief skills.
16. It is notoriously difficult to get into Rayford's house, also with the brigand, it's impossible to re-enter after breaking in and leaving again.
17. As a brigand, if you use the map to go to the bridge after taking the caravan job, you are forced to take the "hard path."
18. "Puzzles are Hard" is listed as a General Achievement but it can only be competed during Act I.