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Post Kickstarter Update

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Blackthorne:
Hey Guys!

So, this is the second post Kickstarter update for Quest For Infamy.  Honestly, not a lot of really super interesting things are going on - as this is the stage where we gird up our loins, and try and put everything in order!

I mean, it's exciting to me - and to us - people are busily working on assignments.  Right now, Shawn, Chuck and I are working on programming stuff to ensure the game's mechanics work right - you know, our day/night system, the mechanics of the stat system, the magic system, etc.  Getting more ground work done so that the game functions properly.  I hear people like properly functioning games, so that's what we're aiming for here.  Hah!

James has been pumping out musical themes, ideas and sketches.  He's one creative dude.  I know he derives much of his inspiration from the art work that Jeremy has been sketching up, and from the amazing artwork that Ivan, Jon and Jason have been turning in.  They're turned in even more since last update - I'd love to show you more, but I do have to save some surprises for later.  Let's just say it's inspiring me - I'm having a ball working on plot elements and working out puzzles.  I've actually been reading an old puzzle book I found in my book collection, and it's been giving me ideas.  I remember picking up this dusty tome from a local Rescue Mission store years ago.  I had a penchant for buying used books in my youth, and now all my shelves are stocked AND I have boxes and boxes of books... probably why there's a giant library in our Port City of Tyr in the game - I have a real love for books and an affection for giant libraries.

Jenny is back from a much deserved break post Kickstarter.  Let me tell you, she's one of the hardest working girls in the business.  And she's all business - she came home, saw the assignment list I had posted, and has immediately started tacking portraits for the game.

Heh.  I'm getting really excited about all of this.  Things are still moving an easy pace as we try and get set up.  On the clerical side of things, I'm working on the Database set up for all the information we'll be getting from you - as surveys will be sent out WEDNESDAY, AUGUST 22nd.  I know they're not going to be very big - just some pertinent info like your address for shipping the physical rewards, t-shirt sizes, etc - but processing almost 1,700 of them is a decent task, and I want to make sure I get it right.

I do love to hear from you all - and on Monday, August 27th, we'll be launching the backers forums as well, where you can get more exclusive content and other goodies.

Also, our Pay Pal is still open, and will be for the first several months of production - and Big Boxes are still available.  If you're interested in upgrading your pledge to get a higher tier reward, please contact me and you can do so via Pay Pal.  You can find the PayPal link at www.infamous-quests.com as well.

I also want to give a shout out to a friend of Infamous Quests - Warbird Games and their project "Jack Houston and the Necronauts"  We became friendly with Stacy Davidson during our campaign, and I personally love his vision for the game, his passion for adventure games, and his dedication to the genre.  This game looks like it will be really special, and I'm very excited for it - they have just SEVEN days left to fund it, so if you haven't gone over and looked, peep it here -

http://www.kickstarter.com/projects/warbirdgames/jack-houston-and-the-necronauts

I can say you'd be supporting a great team, and a great game - and by supporting games like this, you're also supporting this community of independent adventure game developers.  We're all just excited to make games for people like you, who want to play them, and I, for one, am enthralled at the sense of community we are building.

As always, as I sign out, I cannot stop to thank each and every one of you who pledged and backed us.  We're so committed to making an awesome game, that it literally pours out of us everyday.  It's messy.  There's a lot of cleaning up... but anyway, thank you.


Bt

Intendant S:
Great to see that work is progressing.  Thanks for the update and the shout-out to Jack Houston.  I've already backed it, but still might up it towards the end.  I love seeing how close a lot of these adventure game developers have become.  It brings a tear to my eye.

Corrigan:
It makes the whole process much more enjoyable for us as well, Serena :)  We get so much support, encouragement and inspiration from others in the industry and I love the fact that we are able to give that back too.  We've made a lot of great friends along the way, both game developing peers and backers/supporters.  Group hug!

rogerxy:

s_d:
Yeah, I'm deeply backed into Jack Houston.  It's amazing, and Warbird Games ideas are so creative.  I, too, would be heartbroken to see it fail for lack of funds.

So... Great Library of Tyr!  I hope it will be sprawling and dusty, lots of fat, thick candles burnt low with wax rivulets solidified in little columns as though candle upon candle had been continually stacked there for hundreds of years.  And, speaking of stacks... stacks and precarious stacks of books of all sizes and thicknesses could line up in ad-hoc rows, forming walk-pathing barriers, except the stack that Roehm topples, grabbing the one book he needs from near the bottom to advance his Sorcerer's path.  Also, I'd love to see wall sections of honeycombed scroll-cubbies, as in a wine store, but instead of the bottles, scrolls tightly stuffed in each compartment, in various states of wear from newly scribed to crumbling.  Of course, there would need to be organized sections, as it is a proper library, each neatly categorized and shelved floor-to-ceiling section equipped with stout ladders spaced equidistantly, including a rare/special tome section (which may need to be snuck into to retrieve an item in the course of a quest to advance his Rogue's path).

Or whatever you folks had in mind.  That would be cool, too.

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