Haha, yeah, the thought of doing a Kickstarter for something we already kickstarted makes my skin crawl. Besides, that model is pretty played out for people like us. I'm STILL mailing out packages for physical rewards, which has honestly been the biggest pain in the patoot about this whole thing. I'd either never do physical rewards again, or I'd budget to hire a fulfillment house to assemble and package everything. This has been a bigger pain for me than actually making the games!
That aside, yeah - the market for our games is odd. We really tried marketing hard, and I spent, well, a lot of money on it this year and got very little results. Our Q3 earnings, well, were beyond abysmal, really, you don't even want to know. But there ARE people out there who want to play these games - we had a big, positive reaction and great time at PAX East. But it seems like the cyber world is different.... I just don't know.
I'm glad we have good fans like you guys who care, and have nurtured us through the bad times. I'll admit, I've been dealing with a lot of depression related to IQ stuff, where I feel like a huge let down. I'm getting better, and pushing on because that's what I do. But I just really love what we do, the games we make, the people I make games with and chatting with you fellas.
Bt