As an aside, I can't get over the way he keeps pronouncing "pasta."
Paaasta. Crazy Brits and their incorrect American English.
How would you pronounce that? Pæsta?! Oh, dear God! (that's gɔːd, not gʌd)
Getting back to topic, though - the situation with the big publishers is indeed sad, but not at all unique to the gaming industry. Film industry does pretty much the same thing, preferring the huge blockbusters that they can back up with millions in advertisement and put in every cinema around the globe to trying to make cheaper, but better and more diverse films for everyone.
And as much as I liked the pasta sauce analogy and would like to see more diversification of high-budget games and see them cater to more niche markets, I'm afraid that Dishonoreds and X-COMs is not something you can mass produce. They are succesful not so much because they are aimed at different, often neglected audiences, but because they are really great games. Call Of Duty:Whichever is not a great game, but it still sells - and that's every businessman's wet dream - selling a product regardless of it's quality.
And on a brighter side - this attitude leaves the niche markets wide open for people who are truly passionate about their particular brand of entertainment, adventure game community included.