I agree to a point chuklas
but really?
I mean, this isnt an adventure, dont call it KQ and think roberta had ANYTHING to do with it is what im saying.
most think they do.
And not to toss names (so I wont) but someone at pheonix online studios had a team, pretty large one making kq Silver lining, and no not the one thats available for dl, it was a WHOLE different team which the person I wont mention, kinda fired everyone and let the ip go to activision.
Then the writer for that game, made "it takes two to tangle" in web book format
THEN guess who had the IP allowed to be used to make the game and even made a playable demo?
TELLTALE GAMES yep kim lyons helped and pitched it, roberta loved kims work, and telltale indeed already storyboarded 2 episodes and made a video and mini play demo which activision DID NOT like at all, so they asked TTG to give them the rights to make this petty platform game
Stole back the IP usage even though roberta liked the TTG version most of all vs the mask of eternity sequel platform game. Bottom line, activision has cut the legs off of 5 companies that I know of and 2 which I worked with, its just as bad as what george did when he said no to sam n max 2 or anything other than star wars.. then turned around to sell it to disney later. Really? dont judge a game before it comes out? I think in some cases one can do that.
Take ubisoft games, I can tell you 99% of it is crap, i dont need it to come out first.
as for the telltale woes
blam right from wiki hope you take this to heart as the game was GREEN LIT and GO TEAM GO, they started making the game! then BLAM no sorry urmm thats not going to sell as we want it to buh bye TTG and kim lyons
In addition, Silicon Knights worked on a prototype for a King's Quest game at some point before Telltale Games acquired the rights. This information was released to the public through documents on the Silicon Knights suit against Epic Games.[11]
On February 17, 2011, Telltale Games announced that they reached an agreement with Activision to create new episodic games based on Sierra franchises.[12] The first Sierra intellectual property they intended to work on was King’s Quest.[13] The game was to follow the format of previous Telltale Games series such as Tales of Monkey Island, as a continuation of the series with all new episodic games and multiple series.[14][15] It was intended to preserve the back story of King's Quest, and fit into the established canon. It was intended to include the challenge and possibilities of death of the original games, but the gameplay was going to be adapted to relieve some of the frustration present in the original games.[15] Telltale approached Roberta Williams, the originator of the series, and one of the designers on all of the original games, to see if she was interested in working on the new one. While she declined by saying she had retired from games, she did offer the development team advice, which was "very valuable," according to developer Dave Grossman.[16][17] In May 2012, Dan Connors confirmed that Dave Grossman was in charge of the King's Quest project, and Telltale was working on how to proceed.[18] Then, on April 3, 2013, it was announced that Telltale's King's Quest game was cancelled. Activision had recovered the rights to King's Quest, and had their own plans for the franchise.[19][/u]
In August 2014, Activision announced that they had revived the Sierra brand, and had passed development responsibilities for a King's Quest: Mask of Eternity sequel over to The Odd Gentlemen.[20]"