I am aware that for commercial reasons most teams don't release sales figures. So in a more general sense are you guys satisfied with the level of sales following release? Based on sales figures do you think their is enough of a market to make retro adventure games commercially viable in the long run?
I really hope that the answer is in the positive. I have enjoyed QFI so far, certainly it has it flaws, but given that it is your first commercial title it is a really good game. I would love to see what the team could produce second up after learning lessons and receiving feedback from QFI